Class MarkerSymbol

  • All Implemented Interfaces:
    JsonSerializable
    Direct Known Subclasses:
    PictureMarkerSymbol, SimpleMarkerSymbol, TextSymbol

    public abstract class MarkerSymbol
    extends Symbol
    Defines a MarkerSymbol's basic functionality and is the base class for all MarkerSymbols, including TextSymbols.

    MarkerSymbols symbolize Graphics and Features that have a Point or Multipoint geometry and apply transformations to a Symbol. These transformations include rotating a Symbol, re-positioning a Symbol in relation to its starting point, and positioning a callout leader in relative to the Symbol's starting point.

    There are two types of offsets that may be specified.

    • The offset of the Symbol from the Symbol's geometry.
    • The offset of a callout's leader line from the Symbol's geometry. A callout leader is an object that appears when a user hovers or clicks on a Symbol.

    Offsets are specified in density-independent pixels (dp), using the Cartesian coordinate system. You can separately set the x and y components of both the symbol offset and the callout leader offset. For example, to offset the callout leader 5 dps to the left along the x-axis, pass a value of -5.0 to setLeaderOffsetX; to offset to the right instead, pass a value of 5.0.

    Let's consider a PictureMarkerSymbol using an image of a pushpin. The center of the pushpin image will be placed where the Point is by default. However, if you wanted the needle of the pushpin to end at that Point, you would need to offset the image appropriately to make the needle's end coincide with that Point location.

    Marker symbol rotation is controlled by angle and angle alignment.

    Since:
    100.0.0
    See Also:
    Geometry
    • Method Detail

      • getAngle

        public float getAngle()
        Gets the angle, in degrees, that the Symbol is rotated by.

        A full rotation is 360 units and default value is 0.0.

        Returns:
        the angle that the Symbol is rotated by
        Since:
        100.0.0
        See Also:
        setAngle(float)
      • setAngle

        public void setAngle​(float angle)
        Sets the angle, in degrees, at which the Symbol will be rotated by.

        A rotation is anywhere from 0 to 360 units.

        A positive number will rotate the Symbol clockwise while a negative number will cause the Symbol to rotate counter-clockwise.

        AngleAlignment will determine the Symbol's rotation in relation to the map.

        Parameters:
        angle - the angle to rotate the Symbol
        Since:
        100.0.0
        See Also:
        getAngleAlignment()
      • setAngleAlignment

        public void setAngleAlignment​(MarkerSymbol.AngleAlignment angleAlignment)
        Sets the AngleAlignment of the Symbol.

        If MAP, the rotation will be relative to the map and will be affected by the map's rotation.

        If SCREEN, the rotation is relative to the user's screen and is unaffected by map's rotation.

        Parameters:
        angleAlignment - the new AngleAlignment of the Symbol
        Since:
        100.0.0
        See Also:
        getAngleAlignment()
      • getRotationType

        @Deprecated
        public RotationType getRotationType()
        Deprecated.
        As of 100.5.0. There is no other mechanism to specify the rotation type, but all angles are achievable by changing the value of the angle with setAngle(float).
        Gets the RotationType of this Symbol.

        RotationType will describe how a Symbol will rotate relative to the x-axis or y-axis.

        Default value is UNKNOWN.

        Returns:
        the RotationType of this Symbol
        Since:
        100.0.0
        See Also:
        setRotationType(com.esri.arcgisruntime.symbology.RotationType)
      • setRotationType

        @Deprecated
        public void setRotationType​(RotationType rotationType)
        Deprecated.
        As of 100.5.0. There is no other mechanism to specify the rotation type, but all angles are achievable by changing the value of the angle with setAngle(float).
        Sets the RotationType for this Symbol.

        If ARITHMETIC, the rotation is along the x-axis with positive rotation being counter-clockwise.

        If GEOGRAPHIC, the rotation is along the y-axis with positive rotation being clockwise.

        Parameters:
        rotationType - the new RotationType, not null
        Throws:
        java.lang.IllegalArgumentException - if input is null
        Since:
        100.0.0
      • getLeaderOffsetX

        public float getLeaderOffsetX()
        Gets the callout's leader x-offset. This is the number of density-independent pixels (dp) away from the Symbol's x coordinate point.

        Default value is 0.0.

        Returns:
        the offset of the callout's leader x coordinate in dp
        Since:
        100.0.0
      • setLeaderOffsetX

        public void setLeaderOffsetX​(float offsetX)
        Sets the callout's leader x-offset in density-independent pixels (dp). This x-offset is calculated by applying the given offset to the Symbol's initial x coordinate point.

        A positive number will cause the callout's leader to increase along the x-axis while a negative number will cause the callout's leader to decrease along the x-axis.

        Parameters:
        offsetX - the new offset in dp of the callout's leader x coordinate
        Since:
        100.0.0
      • getLeaderOffsetY

        public float getLeaderOffsetY()
        Gets the callout's leader y-offset. This is the number of density-independent pixels (dp) away from the y coordinate of the Symbol's y coordinate point.

        Default value is 0.0.

        Returns:
        the offset of the callout's leader y coordinate in dp
        Since:
        100.0.0
      • setLeaderOffsetY

        public void setLeaderOffsetY​(float offsetY)
        Sets the callout's leader y-offset in density-independent pixels (dp). This y-offset is calculated by applying the given offset to the Symbol's initial y coordinate point.

        A positive number will cause the callout's leader to rise along the y-axis while a negative number will cause the callout's leader to fall along the y-axis.

        Parameters:
        offsetY - the new offset in dp of the callout's leader y coordinate
        Since:
        100.0.0
        See Also:
        getLeaderOffsetY()
      • getOffsetX

        public float getOffsetX()
        Gets the offset of the Symbol's x coordinate from its starting location. This is the number of density-independent pixels (dp) away from the Symbol's initial x coordinate point.

        Default value is 0.0.

        Returns:
        the offset of the Symbol's x coordinate in dp
        Since:
        100.0.0
      • setOffsetX

        public void setOffsetX​(float offsetX)
        Sets the offset of the Symbol's x coordinate from its starting location in density-independent pixels (dp).

        A positive number will cause the Symbol to increase along the x-axis while a negative number will cause the Symbol to decrease along the x-axis.

        Parameters:
        offsetX - the new offset in dp of the Symbol's x coordinate
        Since:
        100.0.0
      • getOffsetY

        public float getOffsetY()
        Gets the offset of the Symbol's y coordinate from its starting location. This is the number of density-independent pixels (dp) away from the Symbol's initial y coordinate point.

        Default value is 0.0.

        Returns:
        the offset of the Symbol's y coordinate in dp
        Since:
        100.0.0
      • setOffsetY

        public void setOffsetY​(float offsetY)
        Sets the offset of the Symbol's y coordinate from its starting location in density-independent pixels (dp).

        A positive number will cause the Symbol to rise along the y-axis while a negative number will cause the Symbol to fall along the y-axis.

        Parameters:
        offsetY - the new offset in dp of the Symbol's y coordinate
        Since:
        100.0.0