Scene layer

View inJavaKotlinView on GitHubSample viewer app

Add a scene layer to a scene.

Image of scene layer

Use case

Each scene layer added to a scene can assist in performing helpful visual analysis. For example, if presenting the results of a shadow analysis of a major metropolitan downtown area in 3D, adding a scene layer of 3D buildings to the scene that could be toggled on/off would help to better contextualize the source of the shadows.

How to use the sample

When launched, this sample displays a scene service with an ArcGISSceneLayer. Pan and zoom to explore the scene.

How it works

  1. Create an ArcGISScene and set its Basemap with ArcGISScene.basemap.
  2. Create a SceneView and set the scene to the view with SceneView.scene.
  3. Create an ArcGISSceneLayer using a data source URI: ArcGISSceneLayer(Uri).
  4. Add the new scene layer to the scene as an operational layer with ArcGISScene.operationalLayers.add(sceneLayer).

About the data

The scene launches with a northward view of the city of Brest, France. A 3D scene layer representing buildings (some textured) is used as an example.

Relevant API

  • ArcGISScene
  • ArcGISSceneLayer
  • SceneView

Tags

3D, layer, scene

Sample Code

MainActivity.kt
Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
/*
 * Copyright 2020 Esri
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

package com.esri.arcgisruntime.sample.scenelayer

import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity
import com.esri.arcgisruntime.ArcGISRuntimeEnvironment
import com.esri.arcgisruntime.layers.ArcGISSceneLayer
import com.esri.arcgisruntime.mapping.ArcGISScene
import com.esri.arcgisruntime.mapping.BasemapStyle
import com.esri.arcgisruntime.mapping.view.Camera
import com.esri.arcgisruntime.mapping.view.SceneView
import com.esri.arcgisruntime.sample.scenelayer.databinding.ActivityMainBinding

class MainActivity : AppCompatActivity() {

    private val activityMainBinding by lazy {
        ActivityMainBinding.inflate(layoutInflater)
    }

    private val sceneView: SceneView by lazy {
        activityMainBinding.sceneView
    }

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(activityMainBinding.root)

        // authentication with an API key or named user is required to access basemaps and other
        // location services
        ArcGISRuntimeEnvironment.setApiKey(BuildConfig.API_KEY)

        // create a scene layer from a url
        val sceneLayer = ArcGISSceneLayer(getString(R.string.brest_buildings))

        // create a camera with initial camera position
        val camera = Camera(48.378, -4.494, 200.0, 345.0, 65.0, 0.0)

        // create a scene
        val brestBuildingScene = ArcGISScene(BasemapStyle.ARCGIS_TOPOGRAPHIC).apply {
            // add a scene service to the scene for viewing buildings
            operationalLayers.add(sceneLayer)
        }

        // create a scene view
        sceneView.apply {
            // add the scene to the scene view
            scene = brestBuildingScene
            // set initial camera position
            setViewpointCamera(camera)
        }
    }

    override fun onPause() {
        super.onPause()
        sceneView.pause()
    }

    override fun onResume() {
        sceneView.resume()
        super.onResume()
    }

    override fun onDestroy() {
        super.onDestroy()
        sceneView.dispose()
    }
}

Your browser is no longer supported. Please upgrade your browser for the best experience. See our browser deprecation post for more details.