camera

A camera defines the rendering viewpoint of a 3D scene in a scene view. A camera has a location (x longitude, y latitude, and z elevation), heading (x-axis angle about which the camera is rotated, in degrees), pitch (angle the camera is rotated relative to the y-axis, in degrees), and roll (angle the camera is rotated about its center axis, in degrees).

Related terms

  • Real Scale AR

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