ITransform3D Interface

Provides access to methods for transforming 3D geometries using either specific parameters or arbitrary transformation objects.

Members

Name Description
Method Move3D Moves the object by dx, dy and dz along the x, y, and z axes respectively.
Method MoveVector3D Moves the object by an offset defined by a 3D vector.
Method ProjectToPlane Generates a polygon footprint for the object in an arbitrary plane. The footprint may have multiple parts.
Method RotateVector3D Rotates the object about axis defined by the specified vector through an angle measured in radians.
Method Scale3D Scales the object about the specified origin point. sx, sy, and sz are the scaling factors for the x, y, and z dimensions repectively.
Method Transform3D Applies an arbitrary 3D transformation.

ITransform3D.Move3D Method

Moves the object by dx, dy and dz along the x, y, and z axes respectively.

Public Sub Move3D ( _
    ByVal dx As Double, _
    ByVal dy As Double, _
    ByVal dz As Double _
)
public void Move3D (
    double dx,
    double dy,
    double dz
);
public static void TransformMultiPatchGeometry()





        {





            const double XOffset = 7.5;





            const double YOffset = 7.5;





            const double ZOffset = -10;





 





            //Transform3D: Cylinder Repositioned Via Move3D()





 





            IGeometry geometry = GetMultiPatchGeometry();





 





            ITransform3D transform3D = geometry as ITransform3D;





            transform3D.Move3D(XOffset, YOffset, ZOffset);





        }

ITransform3D.MoveVector3D Method

Moves the object by an offset defined by a 3D vector.

Public Sub MoveVector3D ( _
    ByVal v As IVector3D _
)
public void MoveVector3D (
    IVector3D v
);
public  static  void  TransformMultiPatchGeometry()

          {

              const double XComponent = 7.5;

              const double YComponent = 7.5;

              const double ZComponent = -10;

  

              //Transform3D: Cylinder Repositioned Via MoveVector3D()

  

               IVector3D  vector3D = ConstructVector3D(

                    XComponent, YComponent, ZComponent

             );

   

              IGeometry geometry = GetMultiPatchGeometry();

  

              ITransform3D transform3D = geometry as ITransform3D;

              transform3D.MoveVector3D(vector3D);

          }  

  

            private  static  IVector3D  ConstructVector3D(double  xComponent,  double  yComponent,  double  zComponent)

          {

              IVector3D  vector3D =  new  Vector3DClass();

              vector3D.SetComponents(xComponent, yComponent, zComponent);

  

              return  vector3D;

          }

ITransform3D.ProjectToPlane Method

Generates a polygon footprint for the object in an arbitrary plane. The footprint may have multiple parts.

Public Function ProjectToPlane ( _
    ByVal planarOrigin As IPoint, _
    ByVal planarPositiveX As IVector3D, _
    ByVal planarNorm As IVector3D _
) As IGeometry
public IGeometry ProjectToPlane (
    IPoint planarOrigin,
    IVector3D planarPositiveX,
    IVector3D planarNorm
);

Remarks

This method can be used to get the xy-footprint of a multipatch if set all the parameters to Null.

public static void TransformMultiPatchGeometry()

          {

              //Transform3D: Cylinder Projected To XY Plane Via ProjectToPlane()

   

              //Define Origin At Which ProjectToPlane Operation Should Be Performed

  

            IPoint  planarOriginPoint = ConstructPoint3D(0, 0, 0);

   

              //Construct A Vector3D Corresponding To The Positive X Vector

   

              IVector3D  planarPositiveXVector3D = ConstructVector3D(10, 0, 0);

   

              //Construct A Vector3D Corresponding To The Normal Vector

   

              IVector3D  planarNormalVector3D = ConstructVector3D(0, 0, 10);

   

              IGeometry geometry = GetMultiPatchGeometry();

   

              ITransform3D transform3D = geometry as ITransform3D;

   

              IGeometry  projectedGeometry =

                     transform3D.ProjectToPlane(

                            planarOriginPoint,  

                            planarPositiveXVector3D,

                            planarNormalVector3D

                     );

         }

          private static IVector3D ConstructVector3D(double xComponent, double yComponent, double zComponent)

          {

              IVector3D vector3D = new Vector3DClass();

              vector3D.SetComponents(xComponent, yComponent, zComponent);

   

              return vector3D;

          }

ITransform3D.RotateVector3D Method

Rotates the object about axis defined by the specified vector through an angle measured in radians.

Public Sub RotateVector3D ( _
    ByVal axis As IVector3D, _
    ByVal rotationAngle As Double _
)
public void RotateVector3D (
    IVector3D axis,
    double rotationAngle
);

Remarks

The angle of rotation must be in radians. To convert to radians from decimal degrees, multiply by PI/180.

public static void TransformMultiPatchGeometry()

          {

              const double DegreesOfRotation = 45;

   

              //Transform3D: Cylinder Rotated Around An Axis Via RotateVector3D()

   

              //Construct A Vector3D Corresponding To The Desired Axis Of Rotation

   

              IVector3D axisOfRotationVector3D = ConstructVector3D(0, 10, 0);

   

              //Obtain Angle Of Rotation In Radians

   

              double angleOfRotationInRadians = GetRadians(DegreesOfRotation);

   

              IGeometry geometry = GetMultiPatchGeometry();

   

              ITransform3D transform3D = geometry as ITransform3D;

              transform3D.RotateVector3D(axisOfRotationVector3D, angleOfRotationInRadians);

         }

          private static IVector3D ConstructVector3D(double xComponent, double yComponent, double zComponent)

          {

              IVector3D vector3D = new Vector3DClass();

              vector3D.SetComponents(xComponent, yComponent, zComponent);

   

              return vector3D;

          }

   

          private static double GetRadians(double decimalDegrees)

          {

              return decimalDegrees * (Math.PI / 180);

          }

ITransform3D.Scale3D Method

Scales the object about the specified origin point. sx, sy, and sz are the scaling factors for the x, y, and z dimensions repectively.

Public Sub Scale3D ( _
    ByVal Origin As IPoint, _
    ByVal sx As Double, _
    ByVal sy As Double, _
    ByVal sz As Double _
)
public void Scale3D (
    IPoint Origin,
    double sx,
    double sy,
    double sz
);
public static void TransformMultiPatchGeometry()

          {

              const double XScale = 2;

              const double YScale = 2;

              const double ZScale = 3;

  

              //Transform3D: Cylinder Scaled Via Scale3D()

   

              //Define Origin At Which Scale Operation Should Be Performed

   

              IPoint originPoint = ConstructPoint3D(0, 0, 0);

  

              MakeZAware(originPoint as IGeometry);

  

              IGeometry geometry = GetMultiPatchGeometry();

  

              ITransform3D transform3D = geometry as ITransform3D;

              transform3D.Scale3D(originPoint, XScale, YScale, ZScale);

         }

  

          private static IPoint ConstructPoint3D(double x, double y, double z)

          {

              IPoint point = ConstructPoint2D(x, y);

              point.Z = z;

  

              MakeZAware(point as IGeometry);

  

              return point;

          }

  

          private static IPoint ConstructPoint2D(double x, double y)

          {

              IPoint point = new PointClass();

              point.PutCoords(x, y);

  

              return point;

          }

 

          private static void MakeZAware(IGeometry geometry)

          {

              IZAware zAware = geometry as IZAware;

              zAware.ZAware = true;

         }

ITransform3D.Transform3D Method

Applies an arbitrary 3D transformation.

Public Sub Transform3D ( _
    ByVal Direction As esriTransformDirection, _
    ByVal Transformation As ITransformation3D _
)
public void Transform3D (
    esriTransformDirection Direction,
    ITransformation3D Transformation
);

Classes that implement ITransform3D

Classes Description
MultiPatch A collection of surface patches.
Multipoint An ordered collection of points; optionally has measure, height and ID attributes.
Path A sequence of connected segments.
Point A two dimensional point, optionally with measure, height, and ID attributes.
Polygon A collection of rings ordered by their containment relationship; optionally has measure, height and ID attributes.
Polyline An ordered collection of paths; optionally has measure, height and ID attributes.
Ring An area bounded by one, closed sequence of connected segments; optionally has measure, height and ID attributes at each vertex.
TriangleFan A continuous 3D fan of triangles, where each triangle after the first shares an edge with the preceding triangle, and all triangles share a common pivot point.
Triangles A collection of 3D triangles, where each consecutive triplet of vertices defines a new triangle
TriangleStrip A continuous 3D strip of triangles, where each triangle after the first shares an edge with the preceding triangle.

Remarks

These methods are intended to be called against top-level geometries only (Point, Polyline, Polygon, MultiPatch). To call a method against a Segment/Path or Ring, first add the part to a Polyline or Polygon container, respectively, and then call the appropriate method against the container.

public  static  void  TransformMultiPatchGeometry()

          {

               const  double  XScale = 0.5;

               const  double  YScale = 0.5;

               const  double  ZScale = 2;

               const  double  XOffset = -5;

               const  double  YOffset = -5;

              const  double  ZOffset = -8;

               const  double  DegreesOfRotation = 90;

   

               //Transform3D: Cylinder Scaled, Rotated, Repositioned Via Move3D(), Scale3D(), RotateVector3D()

   

               IGeometry  geometry = GetMultiPatchGeometry();

   

              ITransform3D  transform3D = geometry  as  ITransform3D;

   

               //Stretch The Cylinder So It Looks Like A Tube

   

               IPoint  originPoint = ConstructPoint3D(0, 0, 0);

   

              transform3D.Scale3D(originPoint, XScale, YScale, ZScale);

   

               //Rotate The Cylinder So It Lies On Its Side

   

               IVector3D  axisOfRotationVector3D = ConstructVector3D(0, 10, 0);

   

               double  angleOfRotationInRadians = GetRadians(DegreesOfRotation);

   

              transform3D.RotateVector3D(axisOfRotationVector3D, angleOfRotationInRadians);

   

               //Reposition The Cylinder So It Is Located Underground

   

              transform3D.Move3D(XOffset, YOffset, ZOffset);

          }  

   

           private  static  IPoint  ConstructPoint3D(double  x,  double  y,  double  z)

          {

               IPoint  point = ConstructPoint2D(x, y);

              point.Z = z;

 

              return  point;

          }

 

 



           private  static  IPoint  ConstructPoint2D(double  x,  double  y)

          {

              IPoint  point =  new  PointClass();

              point.PutCoords(x, y);

  

               return  point;

         }

           private  static  double  GetRadians(double  decimalDegrees)

          {

               return  decimalDegrees * (Math.PI / 180);

          }

 



   

          private  static  IVector3D  ConstructVector3D(double  xComponent,  double  yComponent,  double  zComponent)

          {

               IVector3D  vector3D =  new  Vector3DClass();

              vector3D.SetComponents(xComponent, yComponent, zComponent);

 



   

               return  vector3D;

          }

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