A two dimensional point, optionally with measure, height, and ID attributes.
Supported Platforms
Windows, Solaris, Linux
Extended Error Information
Use the ISupportErrorInfo method InterfaceSupportsErrorInfo to determine if the object supports extended error information. If the object supports extended error info, VC++ developers should use the OLE/COM IErrorInfo interface to access the ErrorInfo object. Visual Basic developers should use the global error object Err to retrieve this extended error information.
Interfaces
Interfaces | Description |
---|---|
IClone (esriSystem) | Provides access to members that control cloning of objects. |
IConstructPoint | Provides access to members that construct a point using other geometries and measures. |
IConstructPoint2 | Provides access to additional point construction methods. |
IConversionMGRS | Provides access to members that allow the use of MGRS. |
IConversionNotation | Provides access to functions that convert to and from various geographic string notations. |
IGeodeticMeasurement | Provides access to members that perform measurements along geodetic lines between two points |
IGeometry | Provides access to members that describe properties and behavior of all geometric objects. |
IGeometry2 | Provides access to members that extend the IGeometry interface with a more sophisticated projection method. |
IGeometry3 | Provides rapid access to a geometry's extent in the x-y plane. |
IGeometry4 | Provides access to methods that indicate if a geometry has been changed (edited, projected, etc). |
IGeometry5 | Provides access to members that extend the IGeometry interface with a more sophisticated projection method. |
IHitTest | Provides access to members that locate a part of a geometry closest to a point. |
IHitTest3D | Provides access to members that locate a part of a geometry closest to a point. |
IMAware | Indicator interface that identifies geometric objects that can have persistent M values attached to their vertices. |
IMSnap | Provides access to a method that snaps ms of the geometry to the precision of the spatial reference associated with the geometry. |
IPersist (esriSystem) | |
IPersistStream (esriSystem) | |
IPoint | Provides access to members that define two dimensional points. |
IPointIDAware | Indicator interface that identifies geometries that can have persistent point ID values attached to coordinates. |
IProximityOperator | Provides access to members that find the 2D distance between two geometries. |
IProximityOperator3D | Provides access to members that find the 3D distance between two geometries with Zs. |
IRelationalOperator | Provides access to members that determine if a certain spatial relationship exists between two geometries. |
IRelationalOperator2 | Additional relational functions. |
IRelationalOperator3D | Provides access to members that determine if a certain spatial relationship exists between two geometries with Zs. |
IRelationalOperator3D2 | Provides access to members that determine if a certain spatial relationship exists between two geometries with Zs. |
ISupportErrorInfo (esriSystem) | |
ITopologicalOperator | Provides access to members for constructing new geometries based upon topological relationships between existing geometries. |
ITopologicalOperator6 | . |
ITransform2D | Provides access to methods for transforming geometries using either specific parameters or arbitrary transformation objects (affine transformations, geographic transformations, etc.). |
ITransform3D | Provides access to methods for transforming 3D geometries using either specific parameters or arbitrary transformation objects. |
IXMLSerialize (esriSystem) | Provides access to members that XML serialize and deserialize an object to/from XML. |
IZAware | Indicator interface that identifies geometries that can have persistent Z values attached to their vertices. |
public static IGeometry GetPointGeometry()
{
const double Min = -10;
const double Max = 10;
Random random = new Random();
double x = Min + (Max - Min) * random.NextDouble();
double y = Min + (Max - Min) * random.NextDouble();
double z = Min + (Max - Min) * random.NextDouble();
IPoint point = ConstructPoint3D(x, y, z);
MakeZAware(point as IGeometry);
return point as IGeometry;
}
private static IPoint ConstructPoint3D(double x, double y, double z)
{
IPoint point = ConstructPoint2D(x, y);
point.Z = z;
return point;
}
private static IPoint ConstructPoint2D(double x, double y)
{
IPoint point = new PointClass();
point.PutCoords(x, y);
return point;
}
private static void MakeZAware(IGeometry geometry)
{
IZAware zAware = geometry as IZAware;
zAware.ZAware = true;
}