Use floor-aware maps

The term floor-aware refers to maps and scenes with indoor features that can be queried for their level inside a facility. Apps and APIs that support floor-awareness provide tools to visualize and interact with floor-aware indoor data. Once created and saved using ArcGIS Pro, a floor-aware map or scene can be consumed inside your ArcGIS Runtime app.

Refer to the Floor-aware maps topic in the ArcGIS Pro documentation for details about creating floor-aware maps and scenes.

Filter display by floor

Some common use cases for working with floor-aware data include:

  • Filter the display to only show features on a specified level (floor) of a facility.
  • Evaluate the availability and distribution of critical assets for a facility, such as fire extinguishers or defibrillators.
  • Apply a floor filter based on an indoor positioning system (IPS) location.
  • Track assets, such as mobile devices, that may move between facilities and levels.

Use ArcGIS Runtime to:

Floor-aware data model

The floor-aware data model is organized into a hierarchy of layers that describe relevant indoor features and their relationships. Features are associated with a specific level (floor, in other words). Levels are contained within a facility (such as a building), and facilities can belong to a site (for example, a shopping center, industrial complex, or college campus).

A floor-aware map must include, at a minimum, a layer representing facilities and a layer representing levels. These layers must include specific fields that identify the features and define their hierarchical relationships, such as which levels are contained by a given facility. Indoor features can then be assigned the appropriate level within a facility.

Read floor-aware metadata

Floor filtering requires floor-awareness settings defined for the map. When a floor-aware map is loaded, ArcGIS Runtime reads floor-aware metadata and populates the following classes.

These classes describe which layers and fields are used to support floor-aware mapping. While you could use this information to build queries to explore floor-aware relationships (facilities within a site, levels within a facility, and so on), ArcGIS Runtime provides additional API to read floor-aware metadata and to implement floor filtering that abstracts these details.

  • AGSGeoModelFloorDefinition : exposes classes that define the sites, facilities, and levels configured in the map's floor-aware settings. This is null for maps that are not floor-aware.

  • AGSSiteLayerDefinition : defines the layer and field properties for the (optional) site layer. A site layer defines the boundaries of managed sites (such as college campuses) that each contain one or more facilities.

  • AGSFacilityLayerDefinition : defines the layer and field properties for the facility layer, which describes the footprints of managed facilities containing one or more levels.

  • AGSLevelLayerDefinition : defines the layer and field properties for the level layer, which describes the footprint of each occupiable floor within a facility.

Floor-aware layers

Layers that contain features associated with a specific level within a facility expose floor-aware settings through a <AGSFloorAware> protocol. Layers that support floor-awareness, such as AGSFeatureLayer , implement this protocol.

<AGSFloorAware> defines a read-write floorDefinition property of type AGSLayerFloorDefinition that contains the properties that allow a layer to be floor-aware (such as the level at which a feature exists). Changing this property on-the-fly updates the floor filtering behavior. Setting or clearing this property toggles the floor filter rendering for the layer.

Iterate the floor-aware data model

You can iterate the floor-aware data model for a AGSMap to find all available sites, facilities, and levels. You can also find all the facilities for a given site or all levels for a specific facility.

The AGSFloorManager class exposes the sites, facilities, and levels of the floor-aware data model. You can get the AGSFloorManager using the read-only floorManager property of a map. This property returns null for maps that are not floor-aware. AGSFloorManager inherits from <AGSLoadable> and must be loaded before sites, facilities, and levels are available.

Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48

    // Get all sites, facilities, and levels.
    let allSites = floorManager.sites
    let allFacilities = floorManager.facilities;
    let allLevels = floorManager.levels;

    // Get all facilities for a particular site.
    let mainCampus = floorManager.sites.first { $0.siteID == "ESRI.RED.MAIN"}
    let mainCampusBuildings = mainCampus?.facilities

    // Get all levels for a particular facility.
    let buildingQ = floorManager.facilities.first { $0.facilityID == "ESRI.RED.MAIN.Q"}
    let buildingQLevels = buildingQ?.levels;

You can use the AGSFloorManager to build a UI that allows your user to explore available sites, facilities, and levels in the map. For example, you can provide a tree view or set of list controls so the user can filter facilities by site, and then see all levels within a chosen facility.

See the ArcGIS API for JavaScript FloorFilter widget for an example of such a control. This control is also used in the ArcGIS Online Map Viewer for floor-aware maps.

Floor control in the ArcGIS Online Map Viewer

Filter features by floor

AGSFloorManager exposes a collection of AGSFloorLevel , which includes properties that describe the following aspects of a level.

  • Associated facility: the facility that contains this level.
  • Visibility: whether or not the level is currently visible in the map.
  • Level ID: a string that uniquely identifies the level (across all levels in all facilities).
  • Level number: the number assigned to this level. This can differ from the actual order of the level. Some facilities, for example, don't designate a 13th floor. Instead, this level may be given a level number of 14.
  • Long name: a descriptive name of the level. A good convention for creating a clear description of the level is to use the facility name and level number for the long name.
  • Short name: a more succinct version of the long name. This is useful for showing a compact name in a UI element, such as a drop down list.
  • Vertical order: the actual position of the level in the collection of levels, sorted from low to high. The level order is zero-based. The ground floor is level 0, levels below it are negative, floors above positive.
  • Shape: a polygon geometry that describes the level.

Levels can be shown or hidden to filter the display for a specified level or levels in the map, either for a specific facility, multiple facilities, or across all facilities. The display of all floor-aware features is filtered according to the visibility of their associated level.

To display a single level for all facilities:

  1. Make sure the map is loaded.
  2. Get the map's AGSFloorManager .
  3. Load the AGSFloorManager to read the floor-aware data.
  4. Get the AGSFloorLevel collection from the map's AGSFloorManager .
    • This returns all levels for all facilities in the map.
  5. Iterate all AGSFloorLevel objects in the collection.
    • Set the chosen level as visible.
    • Set all other levels as not visible.
Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
    // Get all levels from FloorManager.
    let allLevels = floorManager.levels;

    // Iterate all levels in the collection.
    for level in allLevels {

        // Set levels with the selected vertical order visible.
        level.isVisible = (level.verticalOrder == <#selectedVerticalPosition#>)
    }

To display a single level in a chosen facility:

  1. Make sure the map is loaded.
  2. Get the map's AGSFloorManager .
  3. Load the AGSFloorManager to read the floor-aware data.
  4. Get the chosen site, represented by a AGSFloorSite object.
  5. Get the chosen facility from the collection of facilities for the site, represented by a AGSFloorFacility object.
  6. Set the map view's viewpoint using the facility's geometry.
  7. Get the AGSFloorLevel collection for the facility (exposed as a property on AGSFloorFacility ).
  8. Iterate all AGSFloorLevel objects in the collection.
    • Set the chosen level as visible.
    • Set all other levels as not visible.
Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
    // Get the chosen site from the FloorManager (using its unique site ID).
    guard let selectedSite = floorManager.sites.first (where: { $0.siteID == <#selectedSiteID#> }) else {
        return
    }

    // Get the chosen facility within the selected site (using its unique facility ID).
    guard let building = selectedSite.facilities.first (where: { $0.facilityID == <#selectedFacilityID#> }) else {
        return
    }

    // Set the viewpoint to center on this facility (to better see the levels).
    if let exent  = building.geometry?.extent {
        mapView.setViewpoint(AGSViewpoint(targetExtent: extent))
    }

    // Get all levels for this facility.
    let facilityLevels = building.levels

    // Iterate all levels in the collection.
    for level in facilityLevels {

        // Set levels with the selected vertical order visible.
        level.isVisible = (level.verticalOrder == <#selectedLevelNumber#>)
    }

Your browser is no longer supported. Please upgrade your browser for the best experience. See our browser deprecation post for more details.