Sync map and scene views

View on GitHubSample viewer app

Keep the view points of two views (e.g. map view and scene view) synchronized with each other.

Sync map and scene views sample

Use case

You might need to synchronize AGSGeoView viewpoints if you had two map views in one application - a main map and an inset. An inset map view could display all the layers at their full extent and contain a hollow rectangular graphic that represents the visible extent of the main map view. As you zoom or pan in the main map view, the extent graphic in the inset map would adjust accordingly.

How to use the sample

Interact with the map view or scene view by zooming or panning. The other map view or scene view will automatically focus on the same viewpoint.

How it works

  1. Add viewpointChangedHandlers to both an AGSMapView and an AGSSceneView.
  2. Track the user's AGSViewpoint and set that to each of the AGSGeoViews' viewpoints using AGSGeoView.setViewpoint(_:)

Relevant API

  • AGSGeoView
  • AGSMapView
  • AGSSceneView

About the data

This application provides two different perspectives of the imagery basemap. A 2D map view as well as a 3D scene view, displayed side by side.

Tags

3D, automatic refresh, event, event handler, events, extent, interaction, interactions, pan, sync, synchronize, zoom

Sample Code

SyncMapAndSceneViewsViewController.swift
Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
//
// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

import UIKit
import ArcGIS

class SyncMapAndSceneViewsViewController: UIViewController {
    /// The map view to display the map.
    @IBOutlet private weak var mapView: AGSMapView!
    /// The scene view to display the scene.
    @IBOutlet private weak var sceneView: AGSSceneView!

    override func viewDidLoad() {
        super.viewDidLoad()

        // add the source code button item to the right of navigation bar
        (navigationItem.rightBarButtonItem as! SourceCodeBarButtonItem).filenames = ["SyncMapAndSceneViewsViewController"]

        // add a map with labeled imagery to the map view
        mapView.map = AGSMap(basemapStyle: .arcGISImagery)
        // add a scene with labeled imagery to the scene view
        sceneView.scene = AGSScene(basemapStyle: .arcGISImagery)

        // add handlers to each view to receive viewpoint change events
        mapView.viewpointChangedHandler = { [weak self] in
            guard let self = self else {
                return
            }
            self.synchronizeViewpoints(to: self.mapView)
        }
        sceneView.viewpointChangedHandler = { [weak self] in
            guard let self = self else {
                return
            }
            self.synchronizeViewpoints(to: self.sceneView)
        }
    }

    /// Sets the viewpoint of all views to that of the sender.
    private func synchronizeViewpoints(to sender: AGSGeoView) {
        // Check that the user is actively navigating this view, since viewpoint
        // change events are also called on `setViewpoint(_:)`. This check prevents
        // a feedback loop.
        guard sender.isNavigating,
            /// The viewpoint of the view currently being navigated.
            let senderViewpoint = sender.currentViewpoint(with: .centerAndScale) else {
            return
        }

        /// An array of views that we want to synchronize.
        let allGeoViews = [mapView, sceneView]

        // loop through all the views we want to sync and set their viewpoints
        for geoView in allGeoViews {
            // if this view isn't the sender
            if geoView != sender {
                // set the viewpoint to match that of the sender
                geoView?.setViewpoint(senderViewpoint)
            }
        }
    }
}

Your browser is no longer supported. Please upgrade your browser for the best experience. See our browser deprecation post for more details.