Display projected geometries

Learn how to display geometries in different projections.

display projected geometries

A geometry projection transforms the vertices of a geometric shape from one coordinate system (a spatial reference) to another. For example, you can project a geographic coordinate system such as World Geodetic System 1984 (wkid=4326) to a projected coordinate system such as World Sinusoidal (wkid=54008). A spatial reference has a unique integer identifier, or well-known id (wkid), defined by GIS standards organizations.

Each projection can maintain one of the following: area, angle, or direction. The projection you use is based on your application's requirements. For example, if you have data centered on the North Pole, the Web Mercator (wkid=3857) spatial reference is typically not used, as the pole features are not correctly represented by the projection; there is a large area distortion. Instead, you might use the North Pole Gnomonic (wkid=102034) spatial reference because it preserves the area around the North Pole.

In this tutorial, you will access a feature service that has a spatial reference of Web Mercator (wkid=3857). The layer's polygon features will be projected on-the-fly to the new spatial reference as they are displayed in the map view. You can select a different spatial reference from a list, and the features will be reprojected to that spatial reference. Tap a location on the map to display a point buffer and a callout that shows the point's x/y coordinates. As you change spatial references, observe the buffer and coordinates change for that same location on the earth. Additionally, for a given spatial reference, you can tap around the map to see how the buffer distorts at different locations.

Prerequisites

Before starting this tutorial, you need the following:

  1. An ArcGIS Location Platform or ArcGIS Online account.

  2. A development and deployment environment that meets the system requirements.

  3. An IDE for Android development in Kotlin.

Steps

Get an access token

You need an access token to use the location services used in this tutorial.

  1. Go to the Create an API key tutorial to obtain an access token using your ArcGIS Location Platform or ArcGIS Online account.

  2. Ensure that the following privilege is enabled: Location services > Basemaps > Basemap styles service.

  3. Copy the access token as it will be used in the next step.

To learn more about other ways to get an access token, go to Types of authentication.

Open an Android Studio project

  1. To start this tutorial, complete the Display a map tutorial, or download and unzip the Display a map solution in a new folder.

  2. Modify the old project for use in this new tutorial.

  3. Set the API key using the copied access token.

    An API Key gives your app access to secure resources used in this tutorial.

    1. In Android Studio: in the Android view, open app > java > com.example.app > MainActivity.

    2. In the setApiKey() function, find the ApiKey.create() call and paste your copied access token inside the double quotes, replacing YOUR_ACCESS_TOKEN.

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          private fun setApiKey() {
      
              ArcGISEnvironment.apiKey = ApiKey.create("YOUR_ACCESS_TOKEN")
      
          }
      

Add imports

Modify import statements to reference the packages and classes required for this tutorial.

MainScreen.kt
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@file:OptIn(ExperimentalMaterial3Api::class)

package com.example.app.screens

import android.util.Log
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.material3.DropdownMenuItem
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.ExposedDropdownMenuBox
import androidx.compose.material3.ExposedDropdownMenuDefaults
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.MenuAnchorType
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Text
import androidx.compose.material3.TextField
import androidx.compose.material3.TopAppBar
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.TextUnit
import androidx.compose.ui.unit.TextUnitType
import androidx.compose.ui.unit.dp
import com.arcgismaps.Color
import com.arcgismaps.data.ServiceFeatureTable
import com.arcgismaps.geometry.Envelope
import com.arcgismaps.geometry.GeodeticCurveType
import com.arcgismaps.geometry.GeometryEngine
import com.arcgismaps.geometry.LinearUnit
import com.arcgismaps.geometry.Point
import com.arcgismaps.geometry.SpatialReference
import com.arcgismaps.mapping.ArcGISMap
import com.arcgismaps.mapping.layers.FeatureLayer
import com.arcgismaps.mapping.symbology.SimpleFillSymbol
import com.arcgismaps.mapping.symbology.SimpleFillSymbolStyle
import com.arcgismaps.mapping.symbology.SimpleLineSymbol
import com.arcgismaps.mapping.symbology.SimpleLineSymbolMarkerStyle
import com.arcgismaps.mapping.symbology.SimpleLineSymbolStyle
import com.arcgismaps.mapping.symbology.SimpleMarkerSymbol
import com.arcgismaps.mapping.symbology.SimpleMarkerSymbolStyle
import com.arcgismaps.mapping.view.Graphic
import com.arcgismaps.mapping.view.GraphicsOverlay
import com.arcgismaps.mapping.view.SingleTapConfirmedEvent
import com.arcgismaps.toolkit.geoviewcompose.MapView
import com.arcgismaps.toolkit.geoviewcompose.theme.CalloutDefaults
import com.arcgismaps.toolkit.geoviewcompose.MapViewScope
import com.example.app.R
import kotlinx.coroutines.launch
import kotlin.math.round

Add utilities

Delete some unneeded code inherited from the Display a map tutorial. Then add some utilities.

  1. In MainScreen.kt, delete the body of the MainScreen() composable and the entire createMap() function.

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    @Composable
    fun MainScreen() {
    
        val map = remember {
            createMap()
        }
    
        Scaffold(
            topBar = { TopAppBar(title = { Text(text = stringResource(id = R.string.app_name)) }) }
        ) {
    
            MapView(
                modifier = Modifier.fillMaxSize().padding(it),
                arcGISMap = map
            )
    
        }
    
    }
    
    fun createMap(): ArcGISMap {
    
        return ArcGISMap(BasemapStyle.ArcGISTopographic).apply {
    
            initialViewpoint = Viewpoint(
                latitude = 34.0270,
                longitude = -118.8050,
    
                scale = 72000.0
    
            )
    
        }
    
    }
  2. At the top-level of the file, create two utilities that will be used throughout this tutorial: a function to log errors and an extension function to round Double values to five decimal places.

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    private fun logError(error: Throwable) {
        Log.e("MainScreen.kt", error.message.toString(), error.cause)
    }
    
    private fun Double.roundToFiveDecimals(): Double {
        return round(this * 100000.0) / 100000.0
    }
    

Create a graphic and a callout

A line graphic will show the full extent of the current map. A callout will indicate a point on the map and display the point's x/y coordinates.

  1. Create a Graphic to represent the world extent using dashed-lines to denote the boundaries. Then create a GraphicsOverlay and add the world boundary graphic to it. The envelope for the extent is expressed in WGS84, but the vertices will be projected on-the-fly to the spatial reference of the map.

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    private val worldBoundaryGraphic = Graphic(
        symbol = SimpleFillSymbol(
            style = SimpleFillSymbolStyle.Solid,
            color = Color.transparent,
            outline = SimpleLineSymbol().apply {
                color = Color.fromRgba(r = 50, g = 50, b = 50, a = 192)
                width = 0.5f
                style = SimpleLineSymbolStyle.Dash
            }
        ),
        // The envelope covers the world extent of the map.
        geometry = Envelope(
            xMin = -180.0,
            yMin = -90.0,
            xMax = 180.0,
            yMax = 90.0,
            spatialReference = SpatialReference.wgs84()
        )
    )
    private val boundaryGraphicsOverlay by mutableStateOf(
        GraphicsOverlay(graphics = listOf(worldBoundaryGraphic))
    )
    
  2. Create a variable with mutable state named calloutPoint. Initialize it to (10.0, -30.0), specifying the WGS84 spatial reference.

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    // Keep track of the state of the callout point.
    private var calloutPoint: Point by mutableStateOf(
        Point(x = -10.0, y = 30.0, SpatialReference.wgs84())
    )
    
  3. Define a composable function named CalloutContainer that adds the ArcGIS Maps SDK for Kotlin Toolkit Callout component. The CalloutContainer takes a MapViewScope parameter.

    Note that the callout will be visible when the app launches.

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    // Show a callout using the callout point for location and text.
    @Composable
    private fun CalloutContainer(mapViewScope: MapViewScope) {
        mapViewScope.Callout(
            location = calloutPoint,
            // Optional parameters to customize the callout appearance.
            shapes = CalloutDefaults.shapes(calloutContentPadding = PaddingValues(8.dp))
        ) {
            Column {
                Text(
                    text = "x = ${calloutPoint.x.roundToFiveDecimals()}\ny = ${calloutPoint.y.roundToFiveDecimals()}",
                    style = MaterialTheme.typography.labelSmall
                )
            }
        }
    }
    
    Expand

Create a blank map and a feature layer

In this tutorial, you will create a map using just a spatial reference instead of using a Basemap. A feature layer will be then be added to the map. The World Countries (Generalized) feature service used in this tutorial has been published with Web Mercator spatial reference. When displayed in the map view, features are projected on-the-fly to the spatial reference of the current map.

First, create a new map.

  1. Create a mutable state ArcGISMap with the WGS84 spatial reference and a white background to hide the grid. Note that the map starts out as blank.

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    private var map by mutableStateOf(
        ArcGISMap(SpatialReference.wgs84()).apply {
            backgroundColor = Color.white
        }
    )
    
  2. Create a ServiceFeatureTable from the feature service. Then create a FeatureLayer from that table.

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    private val serviceFeatureTable = ServiceFeatureTable(
        uri = "https://services3.arcgis.com/GVgbJbqm8hXASVYi/ArcGIS/rest/services/World_Countries_(Generalized)/FeatureServer/0"
    )
    
    private val featureLayer = FeatureLayer.createWithFeatureTable(featureTable = serviceFeatureTable)
    
    Expand

Add feature layer and project callout point

When the map's spatial reference is ready to access, the MapView invokes a callback, where you can add the feature layer to the map and project the callout point.

  1. Create the callback onSpatialReferenceChanged() as a suspend function that takes the spatial reference. Then add the feature layer to the map's operational layers, and load the layer.

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    private suspend fun onSpatialReferenceChanged(newSpatialReference: SpatialReference) {
        map.operationalLayers.add(featureLayer)
        featureLayer.load().onFailure { error ->
            logError(error)
        }
    
    }
    
  2. Project the callout point to the spatial reference.

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    private suspend fun onSpatialReferenceChanged(newSpatialReference: SpatialReference) {
        map.operationalLayers.add(featureLayer)
        featureLayer.load().onFailure { error ->
            logError(error)
        }
    
        // Project the callout point so it has the right spatial reference when used by the callout.
        calloutPoint = GeometryEngine.projectOrNull(
            geometry = calloutPoint,
            spatialReference = newSpatialReference
        ) ?: return logError(Exception("Callout point's projection is null."))
    
    }
    
    Expand

Enable user to select a spatial reference

The user will select a spatial reference by name from a drop-down menu to see the feature layer projected in a different spatial reference.

The projection's name is the same as the short name of the spatial reference to which it is projecting (the output spatial reference of the projection).

Your finished app will have two drop-down menus, one above the other. The upper menu displays the projection types, such as "maintain area" or "maintain length". The lower menu displays the projection names for that type.

  1. Create an enum that contains a constant for each projection that a user can select. Each enum constant has two properties: label and wkid.

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    // List of various projection names along with their respective label and wkid.
    // The name of a projection is the spatial reference it projects to.
    private enum class ProjectionName(val label: String, val wkid: Int) {
        WGS84(label = "WGS84 (GCS) -> pseudo Plate Carrée (Cylindrical)", wkid = 4326),
        WorldCassini(label = "World Cassini (Cylindrical)", wkid = 54028),
        WorldEquidistant(label = "World Equidistant conic (Conic)", wkid = 54027),
        WorldStereographic(label = "World Stereographic (Azimuthal)", wkid = 54026),
        WorldEckertVI(label = "World Eckert VI (Pseudocylindrical)", wkid = 54010),
        WorldSinusoidal(label = "World Sinusoidal (Pseudocylindrical)", wkid = 54008),
        NorthPoleGnomonic(label = "North Pole Gnomonic (Azimuthal", wkid = 102034),
        WebMercator(label = "Web Mercator Auxiliary Sphere (Cylindrical)", wkid = 3857),
        WorldGallStereographic(label = "World Gall Stereographic (Cylindrical)", wkid = 54016),
        WorldWinkelTripel(label = "World Winkel Tripel (Pseudoazimuthal)", wkid = 54042),
        WorldFullerDymaxionMap(label = "World Fuller / Dymaxion map (Polyhedral)", wkid = 54050)
    }
    
  2. Create a list of projection types. Each item in the list is a Pair in which the first element is the projection type and the second element is a list of projection names that have that type. Note that each projection name belongs to only one projection type.

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    // List of various projection types long with their respective list of spatial references.
    private val projectionTypes = listOf(
        "Equidistant (maintain length)" to listOf(
            ProjectionName.WGS84,
            ProjectionName.WorldCassini,
            ProjectionName.WorldEquidistant
        ),
        "Conformal (maintain angles)" to listOf(
            ProjectionName.WorldStereographic
        ),
        "Equal-area (maintain area)" to listOf(
            ProjectionName.WorldEckertVI,
            ProjectionName.WorldSinusoidal
        ),
        "Gnomonic (distances)" to listOf(
            ProjectionName.NorthPoleGnomonic
        ),
        "Compromise (distort all)" to listOf(
            ProjectionName.WebMercator,
            ProjectionName.WorldGallStereographic,
            ProjectionName.WorldWinkelTripel,
            ProjectionName.WorldFullerDymaxionMap
        )
    )
    
  3. Create a composable named ProjectionByTypeDropdownMenu that will contain the two drop-down menus.

    Define state for the drop-down menus:

    • isProjectionTypeExpanded: Boolean for whether the projection type drop-down menu is currently expanded.
    • isProjectionNameExpanded: Boolean for whether the projection name drop-down menu is currently expanded.
    • selectedProjectionTypeIndex: Index of the current selection in the projection type menu.
    • selectedProjectionNameIndex: Index of the current selection in the projection name menu.
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    @OptIn(ExperimentalMaterial3Api::class)
    @Composable
    private fun ProjectionByTypeDropdownMenu(onProjectionSelected: (ProjectionName) -> Unit) {
        // Expanded boolean for the projection type drop-down menu.
        var isProjectionTypeExpanded by remember { mutableStateOf(false) }
        // Expanded boolean for the project name drop-down menu.
        var isProjectionNameExpanded by remember { mutableStateOf(false) }
        // The index of the current selection in project types menu.
        var selectedProjectionTypeIndex by remember { mutableIntStateOf(0) }
        // The index of the current selection in the project name menu.
        var selectedProjectionNameIndex by remember { mutableIntStateOf(0) }
    
    }
    
  4. Inside the new ProjectionByTypeDropdownMenu composable, create the upper drop-down menu for selecting the projection type. Add an ExposedDropDownMenuBox.

    In ProjectionByTypeDropdownMenu()
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        ExposedDropdownMenuBox(modifier = Modifier.fillMaxWidth(),
            expanded = isProjectionTypeExpanded,
            onExpandedChange = { isProjectionTypeExpanded = !isProjectionTypeExpanded }) {
            TextField(
                label = { Text("Select a projection type") },
                value = projectionTypes[selectedProjectionTypeIndex].first,
                onValueChange = {},
                readOnly = true,
                trailingIcon = { ExposedDropdownMenuDefaults.TrailingIcon(expanded = isProjectionTypeExpanded) },
                modifier = Modifier
                    .fillMaxWidth()
                    .menuAnchor(MenuAnchorType.PrimaryNotEditable, true)
            )
            ExposedDropdownMenu(
                expanded = isProjectionTypeExpanded,
                onDismissRequest = { isProjectionTypeExpanded = false }
            ) {
                projectionTypes.forEachIndexed { index, selectedOption ->
                    DropdownMenuItem(
                        text = { Text(text = selectedOption.first) },
                        onClick = {
                            selectedProjectionTypeIndex = index
                            isProjectionTypeExpanded = false
                            selectedProjectionNameIndex = 0
                            onProjectionSelected(selectedOption.second[0])
                        }
                    )
                }
            }
        }
    
  5. Create the lower drop-down menu for selecting projections of a selected type. Add an ExposedDropDownMenuBox.

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        ExposedDropdownMenuBox(expanded = isProjectionNameExpanded,
            onExpandedChange = { isProjectionNameExpanded = !isProjectionNameExpanded }) {
            TextField(
                textStyle = TextStyle(fontSize = TextUnit(14f, TextUnitType.Sp)),
                value = projectionTypes[selectedProjectionTypeIndex].second[selectedProjectionNameIndex].label,
                label = {
                    Text(
                        text = "Select spacial reference using projection type",
                        fontSize = TextUnit(10f, TextUnitType.Sp)
                    )
                },
                onValueChange = {},
                readOnly = true,
                trailingIcon = { ExposedDropdownMenuDefaults.TrailingIcon(expanded = isProjectionNameExpanded) },
                modifier = Modifier
                    .fillMaxWidth()
                    .menuAnchor(MenuAnchorType.PrimaryNotEditable, true)
            )
            ExposedDropdownMenu(
                expanded = isProjectionNameExpanded,
                onDismissRequest = { isProjectionNameExpanded = false }
            ) {
                projectionTypes[selectedProjectionTypeIndex].second.forEachIndexed { index, selectedOption ->
                    DropdownMenuItem(
                        text = { Text(text = selectedOption.label) },
                        onClick = {
                            selectedProjectionNameIndex = index
                            isProjectionNameExpanded = false
                            onProjectionSelected(selectedOption)
                        }
                    )
                }
            }
        }
    
    Expand

Change the spatial reference

To display the feature layer in a new spatial reference, you create a new SpatialReference using the selected projection name, and then create a new map with that spatial reference.

  1. Create a suspend function named changeSpatialReference() that takes the ProjectionName selected by the user. Create a new spatial reference, using the wkid of the selected option. If the new spatial reference is the same as the current one, the user has selected the same projection name in the drop-down menu. Return without creating a new map.

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    private suspend fun changeSpatialReference(selectedOption: ProjectionName) {
        val newSpatialReference = SpatialReference(selectedOption.wkid)
        // If user clicked on the same spatial reference then, don't create a new map.
        if (newSpatialReference == map.spatialReference) return
    
    }
    
  2. Remove the feature layer from the operational layers of the current map so the layer is no longer owned by that map. Then create a new ArcGISMap using the new spatial reference, and load the map.

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    private suspend fun changeSpatialReference(selectedOption: ProjectionName) {
        val newSpatialReference = SpatialReference(selectedOption.wkid)
        // If user clicked on the same spatial reference then, don't create a new map.
        if (newSpatialReference == map.spatialReference) return
    
        // Remove the feature layer on the old map so the layer is free to be used on the new map.
        map.operationalLayers.remove(featureLayer)
        map = ArcGISMap(newSpatialReference).apply {
            backgroundColor = Color.white
        }
        map.load().onFailure { error -> logError(error) }
    
    }
    

When the map's spatial reference is ready to be accessed, the onSpatialReferenceChanged() you created in an earlier step will be automatically invoked.

Create buffer graphics

You will need graphics to display a geodetic buffer and its point.

  1. Create graphics to display a point and a geodetic buffer around the point. Then create a GraphicsOverlay and add the graphics to it.

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    private var bufferPointGraphic = Graphic(
        geometry = null,
        symbol = SimpleMarkerSymbol(
            style = SimpleMarkerSymbolStyle.Circle,
            color = Color.red,
            size = 5f
        ).apply {
            outline = SimpleLineSymbol(
                style = SimpleLineSymbolStyle.Dot,
                color = Color.white,
                width = 0.5f,
                markerStyle = SimpleLineSymbolMarkerStyle.None
            )
        }
    )
    
    var bufferGraphic = Graphic(
        geometry = null, symbol = SimpleFillSymbol(
            style = SimpleFillSymbolStyle.Solid,
            color = Color.fromRgba(r = 150, g = 130, b = 220, a = 216),
            outline = SimpleLineSymbol(
                style = SimpleLineSymbolStyle.Dash,
                color = Color.fromRgba(r = 255, g = 255, b = 255, a = 255),
                width = 0.5f,
                markerStyle = SimpleLineSymbolMarkerStyle.None
            )
        )
    )
    
    private val bufferGraphicsOverlay by mutableStateOf(
        GraphicsOverlay(graphics = listOf(bufferPointGraphic, bufferGraphic))
    )
    
    Expand

Visualize spatial distortion effects

When you tap on the map, the buffer graphics display at the tapped point, and the Callout moves to that location. As you tap around the map, the buffer becomes distorted in size and/or shape. The distortions vary, depending on the current spatial reference.

The screen tap results in a single-tap confirmed event, whose mapPoint property returns the tapped point in the spatial reference of the map. Use the map point to create a point buffer and trigger the callout.

  1. Create a function that takes a single-tap confirmed event.

    Get the map point from the event and call GeometryEngine.bufferGeodeticOrNull() with the map point, a distance of 1000 kilometers, and curve type of geodesic. Next, display the graphics by assigning the buffer as the geometry of the buffer graphic, and the map point as the geometry of the buffer point graphic.

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    private fun createBuffer(singleTapConfirmedEvent: SingleTapConfirmedEvent) {
        val mapPoint = singleTapConfirmedEvent.mapPoint
            ?: return logError(Exception("Tap event has no map point."))
    
        val buffer = GeometryEngine.bufferGeodeticOrNull(
            geometry = mapPoint,
            distance = 1000.0,
            distanceUnit = LinearUnit.kilometers,
            maxDeviation = Double.NaN,
            curveType = GeodeticCurveType.Geodesic
        ) ?: return logError(Exception("Failed to create a buffer from the map point"))
    
        bufferGraphic.geometry = buffer
        bufferPointGraphic.geometry = mapPoint
    
    }
    
  2. Assign the map point to calloutPoint. In response, the Callout will display at the map point, showing the point's x/y coordinates in the current spatial reference.

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        bufferGraphic.geometry = buffer
        bufferPointGraphic.geometry = mapPoint
    
        calloutPoint = mapPoint
    
    Expand

Connect your functionality to the map view

You will now connect your functionality to the MapView composable. Pass additional parameters to the MapView so it can display UI for your top-level functions and properties.

  1. In the MainScreen composable, create a local variable named coroutineScope.

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    @Composable
    fun MainScreen() {
    
        val coroutineScope = rememberCoroutineScope()
    
    }
  2. Add a Scaffold with the following code, which adds a Column and the MapView.

    Note that in the Column's content, you call the ProjectionByTypeDropdownMenu() composable, passing in a lambda. The lambda takes a dropdownSelection: ProjectionName parameter and calls changeSpatialReference() with it.

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    @Composable
    fun MainScreen() {
    
        val coroutineScope = rememberCoroutineScope()
    
        Scaffold(topBar = { TopAppBar(title = { Text(text = stringResource(id = R.string.app_name)) }) }) { innerPadding ->
    
            Column(
                modifier = Modifier.padding(innerPadding),
                verticalArrangement = Arrangement.spacedBy(12.dp)
            ) {
                ProjectionByTypeDropdownMenu(
                    onProjectionSelected = { dropdownSelection ->
                        coroutineScope.launch { changeSpatialReference(dropdownSelection) }
                    }
                )
    
                MapView(
                    modifier = Modifier
                        .fillMaxSize()
                        .weight(1f),
                    arcGISMap = map,
    
                ) {
    
                }
    
            }
    
        }
    
    }
  3. In the MapView call, pass the following additional parameters:

    • A list of the two graphics overlays.
    • A lambda that invokes your onSpatialReferenceChanged() callback, if the new spatial reference is not null.
    • A function reference to your createBuffer() callback that handles the single tap confirmed event.
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                MapView(
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                        .weight(1f),
                    arcGISMap = map,
    
                    graphicsOverlays = listOf(boundaryGraphicsOverlay, bufferGraphicsOverlay),
                    onSpatialReferenceChanged = { newSpatialReference ->
                        newSpatialReference?.let {
                            coroutineScope.launch {
                                onSpatialReferenceChanged(newSpatialReference)
                            }
                        }
                    },
    
                    onSingleTapConfirmed = ::createBuffer
    
                ) {
    
                }
    
    Expand
  4. In MapView's content lambda, call CalloutContainer, passing in this, which is a reference to the MapViewScope.

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                    onSingleTapConfirmed = ::createBuffer
    
                ) {
    
                    CalloutContainer(this)
    
                }
    
    Expand

Click Run > Run > app to run the app.

You should see an orange feature layer with no basemap. The initial projection type is Maintain length and the initial spatial reference is WGS84. You should also see a callout pointing to the location at (x = -10, y = 30).

You can interact with this app in two ways to learn about spatial references:

  • View coordinates of the same point in different projections: When the app launches, examine the callout and the point coordinates it displays. Then select other projections from the drop-down menus. You should see that same point with different coordinates for each spatial reference.

  • View spatial distortions of the buffer: In any spatial reference, tap on the map. The point buffer should display on the map, with the tapped point's x/y coordinates showing in a callout. Tap around the map and watch how the buffer's size and shape get distorted. Try other projections and observe how the distortions differ from one spatial reference to another.

What's next?

Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials:

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