Class OverlayItemsCollection
Holds the items in an OverlayItemsControl
Inheritance
System.Object
System.Collections.ObjectModel.Collection<System.Object>
System.Collections.ObjectModel.ObservableCollection<System.Object>
OverlayItemsCollection
Implements
System.Collections.Generic.IList<System.Object>
System.Collections.Generic.IReadOnlyList<System.Object>
System.Collections.Generic.IReadOnlyCollection<System.Object>
System.Collections.Specialized.INotifyCollectionChanged
System.ComponentModel.INotifyPropertyChanged
System.Collections.IList
System.Collections.ICollection
System.Collections.Generic.ICollection<System.Object>
System.Collections.Generic.IEnumerable<System.Object>
System.Collections.IEnumerable
System.Collections.ObjectModel.ObservableCollection<System.Object>.BlockReentrancy()
System.Collections.ObjectModel.ObservableCollection<System.Object>.CheckReentrancy()
System.Collections.ObjectModel.ObservableCollection<System.Object>.Move(System.Int32, System.Int32)
System.Collections.ObjectModel.ObservableCollection<System.Object>.OnCollectionChanged(System.Collections.Specialized.NotifyCollectionChangedEventArgs)
System.Collections.ObjectModel.ObservableCollection<System.Object>.OnPropertyChanged(System.ComponentModel.PropertyChangedEventArgs)
System.Collections.ObjectModel.ObservableCollection<System.Object>.CollectionChanged
System.Collections.ObjectModel.ObservableCollection<System.Object>.PropertyChanged
System.Collections.ObjectModel.ObservableCollection<System.Object>.System.ComponentModel.INotifyPropertyChanged.PropertyChanged
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.get_Item(System.Int32)
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.set_Item(System.Int32, System.Object)
System.Collections.ObjectModel.Collection<System.Object>.Add(System.Object)
System.Collections.ObjectModel.Collection<System.Object>.Clear()
System.Collections.ObjectModel.Collection<System.Object>.Contains(System.Object)
System.Collections.ObjectModel.Collection<System.Object>.CopyTo(System.Object[], System.Int32)
System.Collections.ObjectModel.Collection<System.Object>.GetEnumerator()
System.Collections.ObjectModel.Collection<System.Object>.IndexOf(System.Object)
System.Collections.ObjectModel.Collection<System.Object>.Insert(System.Int32, System.Object)
System.Collections.ObjectModel.Collection<System.Object>.Remove(System.Object)
System.Collections.ObjectModel.Collection<System.Object>.RemoveAt(System.Int32)
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IEnumerable.GetEnumerator()
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.Add(System.Object)
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.Contains(System.Object)
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.IndexOf(System.Object)
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.Insert(System.Int32, System.Object)
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.Remove(System.Object)
System.Collections.ObjectModel.Collection<System.Object>.Count
System.Collections.ObjectModel.Collection<System.Object>.Item[System.Int32]
System.Collections.ObjectModel.Collection<System.Object>.Items
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.Generic.ICollection<System.Object>.IsReadOnly
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.ICollection.IsSynchronized
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.ICollection.SyncRoot
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.IsFixedSize
System.Collections.ObjectModel.Collection<System.Object>.System.Collections.IList.Item[System.Int32]
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Esri.ArcGISRuntime.UI.Controls
Assembly: Esri.ArcGISRuntime.WinUI.dll
Syntax
public sealed class OverlayItemsCollection : ObservableCollection<object>, IList<object>, IReadOnlyList<object>, IReadOnlyCollection<object>, INotifyCollectionChanged, INotifyPropertyChanged, IList, ICollection, ICollection<object>, IEnumerable<object>, IEnumerable
Properties
Name | Description |
---|---|
IsReadOnly | Gets a value indicating whether the OverlayItemsCollection is read-only. |
Methods
Name | Description |
---|---|
ClearItems() | Clears the collection. |
InsertItem(Int32, Object) | Insert the item at the specified index. |
MoveItem(Int32, Int32) | Move the item at the old index to the new index within the collection. |
RemoveItem(Int32) | Remove the item at the specific index |
SetItem(Int32, Object) | Set the item at the specified index |
Name | Description |
---|---|
ICollection<Object>.IsReadOnly | Gets a value indicating whether the ICollection is read-only. |
IList.IsReadOnly | Gets a value indicating whether the IList is read-only. |
See Also
Applies to
Target | Versions |
---|---|
.NET Windows | 100.13 - 200.5 |