Set the terrain surface with elevation described by a raster file.
Use case
In a scene view, the terrain surface is what the basemap, operational layers, and graphics are draped onto. For example, when viewing a scene in a mountainous region, applying a terrain surface to the scene will help in recognizing the slopes, valleys, and elevated areas.
How to use the sample
When loaded, the sample will show a scene with a terrain surface applied. Pan and zoom to explore the scene and observe how the terrain surface allows visualizing elevation differences.
How it works
- Create a
Scene
and add it to aSceneView
. - Create a
RasterElevationSource
with a list of raster file paths. - Add this source to the scene's base surface:
Scene.BaseSurface.ElevationSources.Add(rasterElevationSource)
.
Relevant API
- RasterElevationSource
- Surface
Additional information
Supported raster formats include:
- ASRP/USRP
- CIB1, 5, 10
- DTED0, 1, 2
- GeoTIFF
- HFA
- HRE
- IMG
- JPEG
- JPEG 2000
- NITF
- PNG
- RPF
- SRTM1, 2
Tags
3D, elevation, raster, surface, terrain
Sample Code
// Copyright 2019 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Android.App;
using Android.OS;
using Android.Views;
using Android.Widget;
using ArcGISRuntime.Samples.Managers;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI.Controls;
using Surface = Esri.ArcGISRuntime.Mapping.Surface;
namespace ArcGISRuntimeXamarin.Samples.CreateTerrainSurfaceRaster
{
[Activity (ConfigurationChanges=Android.Content.PM.ConfigChanges.Orientation | Android.Content.PM.ConfigChanges.ScreenSize)]
[ArcGISRuntime.Samples.Shared.Attributes.Sample(
name: "Create terrain surface from a local raster",
category: "Scene",
description: "Set the terrain surface with elevation described by a raster file.",
instructions: "When loaded, the sample will show a scene with a terrain surface applied. Pan and zoom to explore the scene and observe how the terrain surface allows visualizing elevation differences.",
tags: new[] { "3D", "elevation", "raster", "surface", "terrain" })]
[ArcGISRuntime.Samples.Shared.Attributes.OfflineData("98092369c4ae4d549bbbd45dba993ebc")]
public class CreateTerrainSurfaceRaster : Activity
{
// Hold references to the UI controls.
private SceneView _mySceneView;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
Title = "Create terrain surface from a local raster";
CreateLayout();
Initialize();
}
private void Initialize()
{
// Create the scene.
_mySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);
// Get the path to the elevation raster.
string packagePath = DataManager.GetDataFolder("98092369c4ae4d549bbbd45dba993ebc", "MontereyElevation.dt2");
// Create the elevation source from a list of paths.
RasterElevationSource elevationSource = new RasterElevationSource(new[] {packagePath});
// Create a surface to display the elevation source.
Surface elevationSurface = new Surface();
// Add the elevation source to the surface.
elevationSurface.ElevationSources.Add(elevationSource);
// Add the surface to the scene.
_mySceneView.Scene.BaseSurface = elevationSurface;
// Set an initial camera viewpoint.
Camera camera = new Camera(36.51, -121.80, 300.0, 0, 70.0, 0.0);
_mySceneView.SetViewpointCamera(camera);
}
private void CreateLayout()
{
// Create a new vertical layout for the app.
var layout = new LinearLayout(this) {Orientation = Orientation.Vertical};
// Add the map view to the layout.
_mySceneView = new SceneView(this);
layout.AddView(_mySceneView);
// Show the layout in the app.
SetContentView(layout);
}
protected override void OnDestroy()
{
base.OnDestroy();
// Remove the sceneview
(_mySceneView.Parent as ViewGroup).RemoveView(_mySceneView);
_mySceneView.Dispose();
_mySceneView = null;
}
}
}