Property Pitch
Pitch
Gets the pitch property which represents the angle of pitch applied to the camera with rotation around Y-axis in an ENU (East, North, Up Ground reference frames). Value ranges from 0 to 180 degrees, where 0 is looking straight down (center of the earth) and 180 looking straight up (towards outer space).
Declaration
public double Pitch { get; }
Property Value
Type | Description |
---|---|
Double | The pitch property which represents the angle of pitch applied to the camera with rotation around Y-axis in an ENU (East, North, Up Ground reference frames). Value ranges from 0 to 180 degrees, where 0 is looking straight down (center of the earth) and 180 looking straight up (towards outer space). |
Remarks
A Camera object can literally be thought of as a camera that one would look through to see a viewable extent and perspective of the Earth. Depending on how you hold the camera and how far away from the ground will determine what you can see. These positions of holding the camera represent the various Properties that you can set on the Camera object.
The Pitch Property can be thought of as a rotation value assuming that you were having the lens of the camera pointing directly at the ground. As you adjust the heading from 0 to 180 degrees, you would rotate the camera away from the center of the earth moving towards outer space in a clockwise fashion.
If the behavior of a negative pitch is required, then the corresponding transformation with positive pitch can be set instead. For example if heading:0 pitch:-20 roll:0 is required then heading:180 pitch:20 roll:180 can be used instead.
Applies to
Platforms and versions
Target | Versions |
---|---|
.NET Standard 2.0 | 100.3 - 100.15 |
.NET 6.0 | 100.13 - 100.15 |
.NET 6.0 Windows | 100.13 - 100.15 |
.NET Framework | 100.0 - 100.15 |
.NET 5 | 100.10 - 100.12 |
.NET Core 3.1 | 100.7 - 100.12 |
Xamarin.Android | 100.0 - 100.15 |
Xamarin.iOS | 100.0 - 100.15 |
UWP | 100.0 - 100.15 |