Display an ArcGIS scene layer from a URL.
Use case
Adding a scene layer from a URL allows you to author the scene layer elsewhere in the platform, say with ArcGIS Pro or CityEngine, and then add that scene layer to a scene in Runtime. Loading a scene layer from a URL also permits the layer source to change dynamically without updating the code.
How to use the sample
Pan and zoom to explore the scene.
How it works
- Create an
ArcGISSceneLayer
passing in the URL to a scene layer service. - Wait for the user to tap with the
sceneView.GeoViewTapped
event and get the tapped screen point. - Call
sceneView.IdentifyLayersAsync(sceneLayer, screenPoint, tolerance, false, 1)
to identify features in the scene. - From the resulting
IdentifyLayerResult
, get the list of identifiedGeoElements
withresult.GeoElements
. - Get the first element in the list, checking that it is a feature, and call
sceneLayer.SelectFeature(feature)
to select it.
Relevant API
- ArcGISScene
- ArcGISSceneLayer
- SceneView
About the data
This sample shows a Portland, Oregon USA Scene hosted on ArcGIS Online.
Tags
3D, buildings, model, Portland, scene, service, URL
Sample Code
SceneLayerUrl.cs
// Copyright 2017 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using System;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI.Controls;
using Foundation;
using UIKit;
namespace ArcGISRuntime.Samples.SceneLayerUrl
{
[Register("SceneLayerUrl")]
[ArcGISRuntime.Samples.Shared.Attributes.Sample(
name: "Scene layer (URL)",
category: "Layers",
description: "Display an ArcGIS scene layer from a URL.",
instructions: "Pan and zoom to explore the scene.",
tags: new[] { "3D", "Portland", "URL", "buildings", "model", "scene", "service" })]
public class SceneLayerUrl : UIViewController
{
// Hold references to UI controls.
private SceneView _mySceneView;
// URL for a service to use as an elevation source.
private readonly Uri _elevationSourceUrl = new Uri(
"https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer");
// URL for the scene layer.
private readonly Uri _serviceUri = new Uri(
"https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/Buildings_Portland/SceneServer");
public SceneLayerUrl()
{
Title = "ArcGIS scene layer (URL)";
}
private async void Initialize()
{
// Create new Scene.
Scene myScene = new Scene {Basemap = new Basemap(BasemapStyle.ArcGISImageryStandard)};
// Create and add an elevation source for the Scene.
ArcGISTiledElevationSource elevationSrc = new ArcGISTiledElevationSource(_elevationSourceUrl);
myScene.BaseSurface.ElevationSources.Add(elevationSrc);
// Create new scene layer from the URL.
ArcGISSceneLayer sceneLayer = new ArcGISSceneLayer(_serviceUri);
// Add created layer to the operational layers collection.
myScene.OperationalLayers.Add(sceneLayer);
try
{
// Load the layer.
await sceneLayer.LoadAsync();
// Get the center of the scene layer.
MapPoint center = (MapPoint) GeometryEngine.Project(sceneLayer.FullExtent.GetCenter(), SpatialReferences.Wgs84);
// Create a camera with coordinates showing layer data.
Camera camera = new Camera(center.Y, center.X, 225, 220, 80, 0);
// Assign the Scene to the SceneView.
_mySceneView.Scene = myScene;
// Set view point of scene view using camera.
await _mySceneView.SetViewpointCameraAsync(camera);
}
catch (Exception e)
{
new UIAlertView("Error", e.ToString(), (IUIAlertViewDelegate) null, "OK", null).Show();
}
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
Initialize();
}
public override void LoadView()
{
// Create the views.
View = new UIView() { BackgroundColor = ApplicationTheme.BackgroundColor };
_mySceneView = new SceneView();
_mySceneView.TranslatesAutoresizingMaskIntoConstraints = false;
// Add the views.
View.AddSubviews(_mySceneView);
// Lay out the views.
NSLayoutConstraint.ActivateConstraints(new[]
{
_mySceneView.TopAnchor.ConstraintEqualTo(View.SafeAreaLayoutGuide.TopAnchor),
_mySceneView.BottomAnchor.ConstraintEqualTo(View.BottomAnchor),
_mySceneView.LeadingAnchor.ConstraintEqualTo(View.LeadingAnchor),
_mySceneView.TrailingAnchor.ConstraintEqualTo(View.TrailingAnchor)
});
}
}
}