Measure distances between two points in 3D.
Use case
The distance measurement analysis allows you to add to your app the same interactive measuring experience found in ArcGIS Pro, City Engine, and the ArcGIS API for JavaScript. You can set the unit system of measurement (metric or imperial). The units automatically switch to one appropriate for the current scale.
How to use the sample
Choose a unit system for the measurement. Click any location in the scene to start measuring. Move the mouse to an end location, and click to complete the measurement. Click a new location to clear and start a new measurement.
How it works
- Create an
AnalysisOverlay
object and add it to the analysis overlay collection of theSceneView
object. - Specify the start location and end location to create a
LocationDistanceMeasurement
object. Initially, the start and end locations can be the same point. - Add the location distance measurement analysis to the analysis overlay.
- The
MeasurementChanged
event will be raised if the distances change. You can get the new values for theDirectDistance
,HorizontalDistance
, andVerticalDistance
from the event arguments.
Relevant API
- AnalysisOverlay
- LocationDistanceMeasurement
- LocationDistanceMeasurement.MeasurementChanged
Additional information
The LocationDistanceMeasurement
analysis only performs planar distance calculations. This may not be appropriate for large distances where the Earth's curvature must be considered.
Tags
3D, analysis, distance, measure
Sample Code
// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI.Controls;
using Esri.ArcGISRuntime.UI.GeoAnalysis;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Input;
using System;
using System.Diagnostics;
using System.Linq;
namespace ArcGIS.WinUI.Samples.DistanceMeasurement
{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Distance measurement analysis",
category: "Analysis",
description: "Measure distances between two points in 3D.",
instructions: "Choose a unit system for the measurement. Click any location in the scene to start measuring. Move the mouse to an end location, and click to complete the measurement. Click a new location to clear and start a new measurement.",
tags: new[] { "3D", "analysis", "distance", "measure" })]
public partial class DistanceMeasurement
{
// URLs to various services used to provide an interesting scene for the sample.
private readonly Uri _buildingService =
new Uri(
"https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/Buildings_Brest/SceneServer/layers/0");
private readonly Uri _worldElevationService =
new Uri("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer");
// Reference to the measurement used.
private LocationDistanceMeasurement _distanceMeasurement;
public DistanceMeasurement()
{
InitializeComponent();
// Setup the control references and execute initialization.
Initialize();
}
private void Initialize()
{
// Create a scene with elevation.
Surface sceneSurface = new Surface();
sceneSurface.ElevationSources.Add(new ArcGISTiledElevationSource(_worldElevationService));
Scene myScene = new Scene(BasemapStyle.ArcGISTopographic)
{
BaseSurface = sceneSurface
};
// Create and add a building layer.
ArcGISSceneLayer buildingsLayer = new ArcGISSceneLayer(_buildingService);
myScene.OperationalLayers.Add(buildingsLayer);
// Create and add an analysis overlay.
AnalysisOverlay measureAnalysisOverlay = new AnalysisOverlay();
MySceneView.AnalysisOverlays.Add(measureAnalysisOverlay);
// Create an initial distance measurement and show it.
MapPoint start = new MapPoint(-4.494677, 48.384472, 24.772694, SpatialReferences.Wgs84);
MapPoint end = new MapPoint(-4.495646, 48.384377, 58.501115, SpatialReferences.Wgs84);
_distanceMeasurement = new LocationDistanceMeasurement(start, end);
measureAnalysisOverlay.Analyses.Add(_distanceMeasurement);
// Keep the UI updated.
_distanceMeasurement.MeasurementChanged += (o, e) =>
{
// This is needed because measurement change events occur on a non-UI thread and this code accesses UI object.
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Normal, () =>
{
// Update the labels with new values in the format {value} {unit system}.
DirectMeasureTextBlock.Text = $"{_distanceMeasurement.DirectDistance.Value:F} {_distanceMeasurement.DirectDistance.Unit.Abbreviation}";
VerticalMeasureTextBlock.Text = $"{_distanceMeasurement.VerticalDistance.Value:F} {_distanceMeasurement.VerticalDistance.Unit.Abbreviation}";
HorizontalMeasureTextBlock.Text = $"{_distanceMeasurement.HorizontalDistance.Value:F} {_distanceMeasurement.HorizontalDistance.Unit.Abbreviation}";
});
};
// Configure the unit system selection box.
UnitSystemCombo.ItemsSource = Enum.GetValues(typeof(UnitSystem)).OfType<UnitSystem>().Select(e => e.ToString());
UnitSystemCombo.SelectedItem = _distanceMeasurement.UnitSystem;
// Update the unit system selection.
UnitSystemCombo.SelectionChanged += (sender, args) =>
{
_distanceMeasurement.UnitSystem = Enum.Parse<UnitSystem>(UnitSystemCombo.SelectedItem as string);
};
// Show the scene in the view.
MySceneView.Scene = myScene;
MySceneView.SetViewpointCamera(new Camera(start, 200, 0, 45, 0));
// Enable the 'New measurement' button.
NewMeasureButton.IsEnabled = true;
}
private void MySceneView_GeoViewTapped(object sender, GeoViewInputEventArgs e)
{
// Unsubscribe from events to finish the measurement.
MySceneView.PointerMoved -= MySceneView_PointerMoved;
MySceneView.GeoViewTapped -= MySceneView_GeoViewTapped;
// Re-enable the new measurement button.
NewMeasureButton.IsEnabled = true;
// Re-set the help label.
HelpTextBlock.Text = "Tap 'New measurement' to start.";
}
private void NewMeasureButton_OnClick(object sender, RoutedEventArgs e)
{
// Subscribe to mouse move to change the measurement.
MySceneView.PointerMoved += MySceneView_PointerMoved;
// Subscribe to the tap method to enable finishing a measurement.
MySceneView.GeoViewTapped += MySceneView_GeoViewTapped;
// Disable the button.
NewMeasureButton.IsEnabled = false;
// Update the help label.
HelpTextBlock.Text = "Move the mouse to update the end point. Tap again to finish.";
}
private async void MySceneView_PointerMoved(object sender, PointerRoutedEventArgs e)
{
try
{
// Get the geographic location for the current mouse position.
MapPoint geoPoint = await MySceneView.ScreenToLocationAsync(e.GetCurrentPoint(MySceneView).Position);
if (geoPoint == null) return;
// Update the location distance measurement.
_distanceMeasurement.EndLocation = geoPoint;
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
}
}
}
}