Analyze the viewshed for an object (GeoElement) in a scene.
Use case
A viewshed analysis is a type of visual analysis you can perform on a scene. The viewshed aims to answer the question 'What can I see from a given location?'. The output is an overlay with two different colors - one representing the visible areas (green) and the other representing the obstructed areas (red).
How to use the sample
Tap to set a destination for the vehicle (a GeoElement). The vehicle will 'drive' towards the tapped location. The viewshed analysis will update as the vehicle moves.
How it works
- Create and show the scene, with an elevation source and a buildings layer.
- Add a model (the
GeoElement
) to represent the observer (in this case, a tank).- Use a
SimpleRenderer
which has a heading expression set in theGraphicsOverlay
. This way you can relate the viewshed's heading to theGeoElement
object's heading.
- Use a
- Create a
GeoElementViewshed
with configuration for the viewshed analysis. - Add the viewshed to an
AnalysisOverlay
and add the overlay to the scene. - Configure the SceneView
CameraController
to orbit the vehicle.
Relevant API
- AnalysisOverlay
- GeodeticDistanceResult
- GeoElementViewshed
- GeometryEngine.DistanceGeodetic
- ModelSceneSymbol
- OrbitGeoElementCameraController
Offline data
This sample downloads the following items from ArcGIS Online automatically:
- bradley_low_3ds.zip - Model Scene Symbol for use in ArcGIS Maps SDK for Native Apps samples
About the data
This sample shows a Johannesburg, South Africa Scene from ArcGIS Online. The sample uses a Tank model scene symbol hosted as an item on ArcGIS Online.
Tags
3D, analysis, buildings, model, scene, viewshed, visibility analysis
Sample Code
// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using ArcGIS.Samples.Managers;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using Esri.ArcGISRuntime.UI.GeoAnalysis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Timers;
using System.Windows;
namespace ArcGIS.WPF.Samples.ViewshedGeoElement
{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Viewshed for GeoElement",
category: "Analysis",
description: "Analyze the viewshed for an object (GeoElement) in a scene.",
instructions: "Tap to set a destination for the vehicle (a GeoElement). The vehicle will 'drive' towards the tapped location. The viewshed analysis will update as the vehicle moves.",
tags: new[] { "3D", "analysis", "buildings", "model", "scene", "viewshed", "visibility analysis" })]
[ArcGIS.Samples.Shared.Attributes.OfflineData("07d62a792ab6496d9b772a24efea45d0")]
public partial class ViewshedGeoElement
{
// URLs to the scene layer with buildings and the elevation source
private readonly Uri _elevationUri = new Uri("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer");
private readonly Uri _buildingsUri = new Uri("https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/Building_Johannesburg/SceneServer");
// Graphic and overlay for showing the tank
private readonly GraphicsOverlay _tankOverlay = new GraphicsOverlay();
private Graphic _tank;
// Animation properties
private MapPoint _tankEndPoint;
// Units for geodetic calculation (used in animating tank)
private readonly LinearUnit _metersUnit = (LinearUnit)Unit.FromWkid(9001);
private readonly AngularUnit _degreesUnit = (AngularUnit)Unit.FromWkid(9102);
public ViewshedGeoElement()
{
InitializeComponent();
_ = Initialize();
}
private async Task Initialize()
{
// Create the scene with an imagery basemap.
MySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);
// Add the elevation surface.
ArcGISTiledElevationSource tiledElevationSource = new ArcGISTiledElevationSource(_elevationUri);
Surface baseSurface = new Surface
{
ElevationSources = { tiledElevationSource }
};
MySceneView.Scene.BaseSurface = baseSurface;
// Add buildings.
ArcGISSceneLayer sceneLayer = new ArcGISSceneLayer(_buildingsUri);
MySceneView.Scene.OperationalLayers.Add(sceneLayer);
// Configure the graphics overlay for the tank and add the overlay to the SceneView.
_tankOverlay.SceneProperties.SurfacePlacement = SurfacePlacement.Relative;
MySceneView.GraphicsOverlays.Add(_tankOverlay);
// Configure the heading expression for the tank; this will allow the
// viewshed to update automatically based on the tank's position.
SimpleRenderer renderer3D = new SimpleRenderer();
renderer3D.SceneProperties.HeadingExpression = "[HEADING]";
_tankOverlay.Renderer = renderer3D;
try
{
// Create the tank graphic - get the model path.
string modelPath = GetModelPath();
// - Create the symbol and make it 10x larger (to be the right size relative to the scene).
ModelSceneSymbol tankSymbol = await ModelSceneSymbol.CreateAsync(new Uri(modelPath), 10);
// - Adjust the position.
tankSymbol.Heading = 90;
// - The tank will be positioned relative to the scene surface by its bottom.
// This ensures that the tank is on the ground rather than partially under it.
tankSymbol.AnchorPosition = SceneSymbolAnchorPosition.Bottom;
// - Create the graphic.
_tank = new Graphic(new MapPoint(28.047199, -26.189105, SpatialReferences.Wgs84), tankSymbol);
// - Update the heading.
_tank.Attributes["HEADING"] = 0.0;
// - Add the graphic to the overlay.
_tankOverlay.Graphics.Add(_tank);
// Create a viewshed for the tank.
GeoElementViewshed geoViewshed = new GeoElementViewshed(
geoElement: _tank,
horizontalAngle: 90.0,
verticalAngle: 40.0,
minDistance: 0.1,
maxDistance: 250.0,
headingOffset: 0.0,
pitchOffset: 0.0)
{
// Offset viewshed observer location to top of tank.
OffsetZ = 3.0
};
// Create the analysis overlay and add to the scene.
AnalysisOverlay overlay = new AnalysisOverlay();
overlay.Analyses.Add(geoViewshed);
MySceneView.AnalysisOverlays.Add(overlay);
// Create a camera controller to orbit the tank.
OrbitGeoElementCameraController cameraController = new OrbitGeoElementCameraController(_tank, 200.0)
{
CameraPitchOffset = 45.0
};
// - Apply the camera controller to the SceneView.
MySceneView.CameraController = cameraController;
// Create a timer; this will enable animating the tank.
Timer animationTimer = new Timer(60)
{
Enabled = true,
AutoReset = true
};
// - Move the tank every time the timer expires.
animationTimer.Elapsed += (o, e) =>
{
AnimateTank();
};
// - Start the timer.
animationTimer.Start();
// Allow the user to click to define a new destination.
MySceneView.GeoViewTapped += (sender, args) => { _tankEndPoint = args.Location; };
}
catch (Exception e)
{
MessageBox.Show(e.ToString(), "Error");
}
}
private void AnimateTank()
{
// Return if the tank already arrived.
if (_tankEndPoint == null)
{
return;
}
// Get the current location and distance from the destination.
MapPoint location = (MapPoint)_tank.Geometry;
GeodeticDistanceResult distance = location.DistanceGeodetic(_tankEndPoint, _metersUnit, _degreesUnit,
GeodeticCurveType.Geodesic);
// Move the tank a short distance.
location = GeometryEngine.MoveGeodetic(new List<MapPoint>() { location }, 1.0, _metersUnit, distance.Azimuth1, _degreesUnit,
GeodeticCurveType.Geodesic).First();
_tank.Geometry = location;
// Rotate to face the destination.
double heading = (double)_tank.Attributes["HEADING"];
heading = heading + (distance.Azimuth1 - heading) / 10;
_tank.Attributes["HEADING"] = heading;
// Clear the destination if the tank already arrived.
if (distance.Distance < 5)
{
_tankEndPoint = null;
}
}
private static string GetModelPath()
{
// Returns the tank model.
return DataManager.GetDataFolder("07d62a792ab6496d9b772a24efea45d0", "bradle.3ds");
}
}
}