Learn how to display the current device location on a map or scene.
You can display the device location on a map or scene. This is important for workflows that require the user's current location, such as finding nearby businesses, navigating from the current location, or identifying and collecting geospatial information.
By default, location display uses the device's location provider. Your app can also process input from other location providers, such as an external GPS receiver or a provider that returns a simulated location. For more information, see the Show device location topic.
Prerequisites
Before starting this tutorial:
-
You need an ArcGIS Location Platform or ArcGIS Online account.
-
Your system meets the system requirements.
Develop or Download
To complete this tutorial you have 2 options:
Option 1: Develop the code
To start the tutorial, complete the Display a map tutorial. This creates a map to display the Santa Monica Mountains in California using the topographic basemap from the ArcGIS basemap styles service. You can choose to implement either API key authentication or user authentication.
Continue with the following instructions to display the current device location on a map or scene.
Add a custom iOS target property
The app must provide a message that tells the user why the app is requesting access to the user's location when the app is in use.
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In Xcode, in the Project navigator, select the target app.
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Click the Info tab and add the "Privacy - Location When In Use Usage Description" key under Custom iOS Target Properties.
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Add a string value describing how the app would use the device location. For example, "Your location is used to show your position on the map."
To learn more about requesting user authorization, see the Note in the Location data sources section of the Device location guide topic.
Import Core Location
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In Xcode, in the Project Navigator, click ContentView.swift.
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In the Editor, import the CoreLocation framework. This is required to request the user's location.
ContentView.swiftUse dark colors for code blocks import ArcGIS import CoreLocation
Initialize the map
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The map will zoom to the extent of the current location, so you don't need to set the viewpoint anymore. Remove the map
State
and replace it with just a map initializer.Object ContentView.swiftUse dark colors for code blocks struct ContentView: View { private let map = Map(basemapStyle: .arcGISTopographic)
Add location display to map view
-
Create the location display using the system location data source.
ContentView.swiftUse dark colors for code blocks struct ContentView: View { private let map = Map(basemapStyle: .arcGISTopographic) private let locationDisplay = LocationDisplay(dataSource: SystemLocationDataSource())
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Add the location display modifier to the map view.
ContentView.swiftUse dark colors for code blocks var body: some View { MapView(map: map) .locationDisplay(locationDisplay) } }
Request user authorization to use location
The app must request authorization from the user to access the device location. The user can grant or deny the request.
-
In the task modifier, create a
CL
.Location Manager -
If the authorization status is not determined, request "in use authorization".
ContentView.swiftUse dark colors for code blocks var body: some View { MapView(map: map) .locationDisplay(locationDisplay) .task { let locationManager = CLLocationManager() if locationManager.authorizationStatus == .notDetermined { locationManager.requestWhenInUseAuthorization() } } }
Show the current location
A map view provides LocationDisplay
for showing the current location of the device. The location symbol is displayed on top of all content in the map view.
Instances of this class manage the display of device location on a map view: the symbols, animation, auto pan behavior, and so on. Location display is an overlay of the map view, and displays above everything else, including graphics overlays.
The location display does not retrieve location information, that is the job of the associated data source, which provides location updates on a regular basis. In addition to the default system location data source, you can use location providers based on external GPS devices or a simulated location source.
Each map view has its own instance of a location display and instances of location display and location data source are not shared by multiple map views. This allows you to start and stop location display independently on multiple map views without affecting each other.
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Start displaying the location by calling the data source's
start()
method.ContentView.swiftUse dark colors for code blocks var body: some View { MapView(map: map) .locationDisplay(locationDisplay) .task { let locationManager = CLLocationManager() if locationManager.authorizationStatus == .notDetermined { locationManager.requestWhenInUseAuthorization() } do { try await locationDisplay.dataSource.start() } catch { } } }
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Set the initial zoom scale and the auto pan mode.
ContentView.swiftUse dark colors for code blocks var body: some View { MapView(map: map) .locationDisplay(locationDisplay) .task { let locationManager = CLLocationManager() if locationManager.authorizationStatus == .notDetermined { locationManager.requestWhenInUseAuthorization() } do { try await locationDisplay.dataSource.start() locationDisplay.initialZoomScale = 40_000 locationDisplay.autoPanMode = .recenter } catch { } } }
Error handling
-
Add a
Bool
calledfailed
.To Start ContentView.swiftUse dark colors for code blocks struct ContentView: View { private let map = Map(basemapStyle: .arcGISTopographic) private let locationDisplay = LocationDisplay(dataSource: SystemLocationDataSource()) @State private var failedToStart = false
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In the catch closure, set the
failed
boolean to true. If the location display fails to start, the value will be changed.To Start ContentView.swiftUse dark colors for code blocks do { try await locationDisplay.dataSource.start() locationDisplay.initialZoomScale = 40_000 locationDisplay.autoPanMode = .recenter } catch { self.failedToStart = true }
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Present an alert if the location display failed to start.
ContentView.swiftUse dark colors for code blocks var body: some View { MapView(map: map) .locationDisplay(locationDisplay) .task { let locationManager = CLLocationManager() if locationManager.authorizationStatus == .notDetermined { locationManager.requestWhenInUseAuthorization() } do { try await locationDisplay.dataSource.start() locationDisplay.initialZoomScale = 40_000 locationDisplay.autoPanMode = .recenter } catch { self.failedToStart = true } } .alert("Location display failed to start", isPresented: $failedToStart) {} }
Run the solution
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Press Command + R to run the app.
If you are using the Xcode simulator your system must meet these minimum requirements: macOS 14 (Sonoma), Xcode 16, iOS 18. If you are using a physical device, then refer to the system requirements.
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When the app runs, you'll see the system prompt requesting to use the device location. Tap to either Allow once or While using the app.
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If the app is running on a simulator, you'll have to provide a simulated location. Go to the Features menu of the Simulator. Under Location, choose a predefined option or enter a custom Location.
Your map should now show the device's location, either simulated or actual.
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solution
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Click the
Download solution
link under Solution and unzip the file to a location on your machine. -
Open the
.xcodeproj
file in Xcode.
Since the downloaded solution does not contain authentication credentials, you must first set up authentication to create credentials, and then add the developer credentials to the solution.
Set up authentication
To access the secure ArcGIS location services used in this tutorial, you must implement API key authentication or user authentication using an ArcGIS Location Platform or an ArcGIS Online account.
You can implement API key authentication or user authentication in this tutorial. Compare the differences below:
API key authentication
- Users are not required to sign in.
- Requires creating an API key credential with the correct privileges.
- API keys are long-lived access tokens.
- Service usage is billed to the API key owner/developer.
- Simplest authentication method to implement.
- Recommended approach for new ArcGIS developers.
Learn more in API key authentication.
User authentication
- Users are required to sign in with an ArcGIS account.
- User accounts must have privilege to access the ArcGIS services used in application.
- Requires creating OAuth credentials.
- Application uses a redirect URL and client ID.
- Service usage is billed to the organization of the user signed into the application.
Learn more in User authentication.
Create a new API key access token with privileges to access the secure resources used in this tutorial.
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Complete the Create an API key tutorial and create an API key with the following privilege(s):
- Privileges
- Location services > Basemaps
- Privileges
-
Copy and paste the API Key access token into a safe location. It will be used in a later step.
Set developer credentials in the solution
To allow your app users to access ArcGIS location services, pass the developer credentials that you created in the Set up authentication step to the application's ArcGISEnvironment
.
Pass your API Key access token to the ArcGISEnvironment
.
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In the Project Navigator, click MainApp.swift.
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Set the
Authentication
toMode .api
.Key MainApp.swiftUse dark colors for code blocks // Change the `AuthenticationMode` to `.apiKey` if your application uses API key authentication. private var authenticationMode: AuthenticationMode { .apiKey }
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Set the
api
property with your API key access token.Key MainApp.swiftUse dark colors for code blocks // Please enter an API key access token if your application uses API key authentication. private let apiKey = APIKey("YOUR-ACCESS-TOKEN")
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. In a production environment we do not recommend that you store it directly in source code.
Run the solution
-
Press Command + R to run the app.
If you are using the Xcode simulator your system must meet these minimum requirements: macOS 14 (Sonoma), Xcode 16, iOS 18. If you are using a physical device, then refer to the system requirements.
-
When the app runs, you'll see the system prompt requesting to use the device location. Tap to either Allow once or While using the app.
-
If the app is running on a simulator, you'll have to provide a simulated location. Go to the Features menu of the Simulator. Under Location, choose a predefined option or enter a custom Location.
Your map should now show the device's location, either simulated or actual.
What's next?
Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials: