System requirements for 1.6.0

This page lists the system requirements for the 1.6 release of ArcGIS Maps SDK for Unity. The requirements for this SDK may differ from the minimum system requirements listed in the Unity documentation.

Development requirements

The following system or software versions are supported by ArcGIS Maps SDK for Unity:

Windows development requirements

Operating systems

  • Windows 11 (64-bit) version 21H2 (build 22000) or higher.
  • Windows 10 (64-bit) version 21H2 (build 19044) or higher.

Processor architectures

  • 64-bit (x64)

Development environments

Unity:

  • Unity 6 or higher.
  • Unity 2022.3.23 (LTS) or higher.
  • Unity 2022.3 (LTS) (supports development for Android, macOS, and Windows only).

Other versions of Unity may work but are not tested or certified to work with this release.

Microsoft Visual Studio:

  • Visual Studio 2022 17.6 or higher
  • Visual Studio 2019 16.11 or higher

For more information about scripting environments on Windows, see the Integrated Development Environment (IDE) support topic in the Unity documentation.

macOS development requirements

Operating systems

  • macOS 14 (Sonoma)
  • macOS 13 (Ventura)

Processor architectures

  • Apple Mac computer with Intel processor : 64-bit (x64)
  • Apple Mac computer with Apple silicon : M1 , M2

Development environments

For more information about scripting environments on macOS, see the Integrated Development Environment (IDE) support topic in the Unity documentation.

Additional system requirements

Additional system requirements for developing with Unity.

Deployment requirements

The following system or software versions are supported to run an application built with ArcGIS Maps SDK for Unity.

Android deployment requirements

Operating systems

  • Maximum supported: Android 14 (API level 34)
  • Minimum supported: Android 8.0 (API level 26)

Processor architectures

  • armeabi-v7a - For targeting Android-supported devices with CPUs based on the 32-bit ARMv7 architecture.
  • arm64-v8a - For targeting Android-supported devices with CPUs based on the 64-bit ARMv8 architecture.
  • x86 - For targeting Android-supported devices with CPUs that support the x86 (or IA-32) instruction set (typically emulators).
  • 64-bit (x64) - For targeting Android-supported devices with CPUs that support the Intel64 architecture.

Additional requirements

See the following Unity documentation:

iOS deployment requirements

Operating systems

  • iOS/iPadOS 17
  • iOS/iPadOS 16

Additional requirements

See the following Unity documentation:

macOS deployment requirements

Operating systems

  • macOS 14 (Sonoma)
  • macOS 13 (Ventura)

Processor architectures

  • Apple Mac computer with Intel processor : 64-bit (x64)
  • Apple Mac computer with Apple silicon : M1 , M2

Windows deployment requirements

Operating systems

  • Windows 11 (64-bit) version 21H2 (build 22000) or higher
  • Windows 10 (64-bit) version 21H2 (build 19044) or higher

Processor architectures

  • 64-bit (x64)

visionOS deployment requirements

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