The material used to shade the geometry, including colorMixMode options.
Referenced by: FillSymbol3DLayer
Properties
Property | Details |
---|---|
color | Color is represented as a three or four-element array. |
colorMixMode | Controls how symbolLayer or visualVariable color is applied onto the underlying geometry color/texture. This property only applies to FillSymbol3DLayer within MeshSymbol3D.
Valid values:
|
transparency | A value between 100 (full transparency) and 0 (full opacity). Ignored if no color is specified. |
material Example
{
"color": [
255,
0,
0
],
"transparency": 20,
"colorMixMode": "tint"
}