Symbol3D is the base class for all 3D symbols. It is used to render 2D Point, Polyline, and Polygon features in a FeatureLayer and 3D mesh features in a SceneLayer. All 3D symbols must be used in a SceneView instance; there is no support for 3D rendering in MapViews.
Referenced by: classBreakInfo, ClassBreaks Renderer, feature, Simple Renderer, Unique Value Class, UniqueValue Renderer, UniqueValueFromStyle Renderer, uniqueValueInfo
Can be one of the following: