Class OrbitGeoElementCameraController
GeoElement
.
This camera controller is used to associate camera navigation and movement with GeoElement
objects, such as
Graphic
, Feature
, and DynamicEntity
.
When this controller is set on the scene view, the interaction
mode allows the user to rotate around and zoom in and out from the
target GeoElement
.
If the object is moving, the camera moves in synchronization with it and the camera position, heading, pitch, and
roll automatically adjusts. If the GeoElement
geometry is a polyline or a polygon, the camera will focus on
its center point. Once you have applied this camera controller to a SceneView
, you cannot change the
target GeoElement
nor the viewpoint of the scene view.
- Since:
- 100.1.0
- See Also:
-
Constructor Summary
ConstructorDescriptionOrbitGeoElementCameraController
(GeoElement targetGeoElement, double cameraDistance) Creates an OrbitGeoElementCameraController using a distance to the specifiedGeoElement
. -
Method Summary
Modifier and TypeMethodDescriptionvoid
addCameraDistanceChangedListener
(CameraDistanceChangedListener<OrbitGeoElementCameraController> listener) Adds a listener for when distance between camera and target has changed.void
addCameraHeadingOffsetChangedListener
(CameraHeadingOffsetChangedListener<OrbitGeoElementCameraController> listener) Adds a listener for when camera heading offset has changed.void
addCameraPitchOffsetChangedListener
(CameraPitchOffsetChangedListener<OrbitGeoElementCameraController> listener) Adds a listener for when camera pitch offset has changed.double
Gets the distance between the camera and the target.double
Gets the camera heading offset.double
Gets the camera pitch offset.double
Gets the maximum distance from the camera to the target, in meters.double
Gets the maximum camera heading offset relative to the target'sGeoElement
, in degrees.double
Gets the maximum camera pitch offset relative to the target'sGeoElement
, in degrees.double
Gets the minimum distance from the camera to the target, in meters.double
Gets the minimum camera heading offset relative to the target'sGeoElement
, in degrees.double
Gets the minimum camera pitch offset relative to the target'sGeoElement
, in degrees.Gets the target geo element of the orbit camera controller.double
Gets the offset of the target focus point relative to thegetTargetGeoElement()
along its X axis in the symbol coordinate system.double
Gets the offset of the target focus point relative to thegetTargetGeoElement()
along its Y axis in the symbol coordinate system.double
Gets the offset of the target focus point relative to thegetTargetGeoElement()
along its Z axis in the symbol coordinate system.float
Gets the target screen vertical factor of the orbit camera controller.boolean
Gets the camera auto-heading offset update property.boolean
Gets the camera pitch update property.boolean
Gets the camera roll update property.boolean
Gets whether a zoom interaction can affect the camera distance.boolean
Gets whether a horizontal pan interaction can affect the camera heading offset.boolean
Gets whether a vertical pan interaction can affect the camera pitch offset.moveCameraAsync
(double deltaDistance, double deltaHeadingOffset, double deltaPitchOffset, float duration) Animates the camera to a new position relative to the target.boolean
removeCameraDistanceChangedListener
(CameraDistanceChangedListener<OrbitGeoElementCameraController> listener) Removes a camera distance changed listener.boolean
removeCameraHeadingOffsetChangedListener
(CameraHeadingOffsetChangedListener<OrbitGeoElementCameraController> listener) Removes a camera heading offset changed listener.boolean
removeCameraPitchOffsetChangedListener
(CameraPitchOffsetChangedListener<OrbitGeoElementCameraController> listener) Removes a camera pitch offset changed listener.void
setAutoHeadingEnabled
(boolean autoHeadingEnabled) Sets the camera auto-heading offset update property.void
setAutoPitchEnabled
(boolean autoPitchEnabled) Sets the camera pitch update property.void
setAutoRollEnabled
(boolean autoRollEnabled) Sets the camera roll update property.void
setCameraDistance
(double distance) Sets the distance between the camera and the target.void
setCameraDistanceInteractive
(boolean distanceInteractive) Sets whether a zoom interaction can affect the camera distance.void
setCameraHeadingOffset
(double headingOffset) Sets the clockwise angle in the target symbol's horizontal plane starting directly behind the symbol.void
setCameraHeadingOffsetInteractive
(boolean headingOffsetInteractive) Sets whether a horizontal pan interaction can affect the camera heading offset.void
setCameraPitchOffset
(double pitchOffset) Sets anti-clockwise angle from the positive z-axis of the target's symbol to the symbol's horizontal plane.void
setCameraPitchOffsetInteractive
(boolean pitchOffsetInteractive) Sets whether a vertical pan interaction can affect the camera pitch offset.void
setMaxCameraDistance
(double maxDistance) Sets the maximum distance from the camera to the target, in meters.void
setMaxCameraHeadingOffset
(double maxHeadingOffset) Sets the maximum camera heading offset relative to the target'sGeoElement
, in degrees.void
setMaxCameraPitchOffset
(double maxPitchOffset) Sets the maximum camera pitch offset relative to the target'sGeoElement
, in degrees.void
setMinCameraDistance
(double minDistance) Sets the minimum distance from the camera to the target, in meters.void
setMinCameraHeadingOffset
(double minHeadingOffset) Sets the minimum camera heading offset relative to the target'sGeoElement
, in degrees.void
setMinCameraPitchOffset
(double minPitchOffset) Sets the minimum camera pitch offset relative to the target'sGeoElement
, in degrees.setTargetOffsetsAsync
(double x, double y, double z, float duration) Animates the camera to a new position using the target offsets of the camera.void
setTargetOffsetX
(double targetOffsetX) Sets the offset of the target focus point relative to thegetTargetGeoElement()
along its X axis in the symbol coordinate system.void
setTargetOffsetY
(double targetOffsetY) Sets the offset of the target focus point relative to thegetTargetGeoElement()
along its Y axis in the symbol coordinate system.void
setTargetOffsetZ
(double targetOffsetZ) Sets the offset of the target focus point relative to thegetTargetGeoElement()
along its Z axis in the symbol coordinate system.void
setTargetVerticalScreenFactor
(float verticalFactor) Sets the target screen vertical factor of the orbit camera controller.
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Constructor Details
-
OrbitGeoElementCameraController
Creates an OrbitGeoElementCameraController using a distance to the specifiedGeoElement
.This camera controller is used to associate camera navigation and movement with
GeoElement
objects, such asGraphic
,Feature
, andDynamicEntity
. When the controller is set on the scene view, usingSceneView.setCameraController(CameraController)
, the interaction mode allows the user to rotate around and zoom in and out from the object. For a moving object, the camera will move in synchronization with it and the camera position, heading, pitch, and roll will automatically adjust. If theGeoElement
geometry is a polyline or a polygon, the camera will focus on its center point.- Parameters:
targetGeoElement
- theGeoElement
that will be the focus of the camera in the scene viewcameraDistance
- the distance in meters that the camera will be positioned from theGeoElement
- Throws:
IllegalArgumentException
- if targetGeoElement is nullIllegalArgumentException
- if cameraDistance is zero or less- Since:
- 100.1.0
-
-
Method Details
-
getTargetGeoElement
Gets the target geo element of the orbit camera controller.The target
GeoElement
for the camera to follow and look at. When the target moves, the camera will move with the target to maintain its relative position. To update the target's heading, pitch, and roll, you must use aRenderer
and theGeoElement
attributes.- Returns:
- the target geo-element for the camera to follow and look at
- Since:
- 100.1.0
-
moveCameraAsync
public ListenableFuture<Boolean> moveCameraAsync(double deltaDistance, double deltaHeadingOffset, double deltaPitchOffset, float duration) Animates the camera to a new position relative to the target.- Parameters:
deltaDistance
- the change in distance to apply in the animation, in metersdeltaHeadingOffset
- the change in heading to apply in the animation, in degreesdeltaPitchOffset
- the change in pitch to apply in the animation, in degreesduration
- the duration of the animation, in seconds- Returns:
- a ListenableFuture. Add a listener to this to know when the viewpoint has finished animating. The result of the future indicates if the operation completed successfully or not
- Since:
- 100.1.0
-
setTargetOffsetsAsync
public ListenableFuture<Boolean> setTargetOffsetsAsync(double x, double y, double z, float duration) Animates the camera to a new position using the target offsets of the camera.By default, the camera focuses on the target's geometry center point. Using the offsets you can move the focal point to a new position relative to that center point.
- Parameters:
x
- offset along x-axis, in metersy
- offset along y-axis, in metersz
- offset along z-axis, in metersduration
- the duration of the animation, in seconds- Returns:
- a ListenableFuture. Add a listener to this to know when the viewpoint has finished animating. The result of the future indicates if the operation completed successfully or not
- Since:
- 100.1.0
-
setCameraDistance
public void setCameraDistance(double distance) Sets the distance between the camera and the target. The camera position is derived from this distance plus the camera offsets.- Parameters:
distance
- distance between the camera and the target, in meters- Throws:
IllegalArgumentException
- if distance is zero or less- Since:
- 100.1.0
-
getCameraDistance
public double getCameraDistance()Gets the distance between the camera and the target.- Returns:
- the distance between the camera and the target, in meters
- Since:
- 100.1.0
-
setCameraHeadingOffset
public void setCameraHeadingOffset(double headingOffset) Sets the clockwise angle in the target symbol's horizontal plane starting directly behind the symbol.The default value is 0 degrees.
If the headingOffset is not between minCameraHeadingOffset and maxCameraHeadingOffset, it will be normalized as follows:
- if headingOffset < minCameraHeadingOffset, then 360 will be added to headingOffset until the new value is above minCameraHeadingOffset. If the new value is less than maxCameraHeadingOffset, it will be used. Otherwise, the new value will be set to minCameraHeadingOffset.
- if headingOffset > maxCameraHeadingOffset, then 360 will be subtracted from headingOffset until the new value is below maxCameraHeadingOffset. If the new value is greater than minCameraHeadingOffset, it will be used. Otherwise, the new value will be set to maxCameraHeadingOffset.
- Parameters:
headingOffset
- camera heading offset, in degrees- Since:
- 100.1.0
-
getCameraHeadingOffset
public double getCameraHeadingOffset()Gets the camera heading offset.The default value is 0 degrees.
The return value can be different than what was set. See
setCameraHeadingOffset(double)
for details.- Returns:
- the camera heading offset, in degrees
- Since:
- 100.1.0
-
setCameraPitchOffset
public void setCameraPitchOffset(double pitchOffset) Sets anti-clockwise angle from the positive z-axis of the target's symbol to the symbol's horizontal plane.The default value is 45 degrees.
The value will be clamped to minCameraPitchOffset and maxCameraPitchOffset.
- Parameters:
pitchOffset
- camera pitch offset, in degrees- Since:
- 100.1.0
-
getCameraPitchOffset
public double getCameraPitchOffset()Gets the camera pitch offset.The default value is 45 degrees.
The value is clamped to minCameraPitchOffset and maxCameraPitchOffset.
- Returns:
- the camera pitch offset, in degrees
- Since:
- 100.1.0
-
setMinCameraDistance
public void setMinCameraDistance(double minDistance) Sets the minimum distance from the camera to the target, in meters.Must be greater than 0. Animations and interactions are bounded by this limit.
The default value is 0.
- Parameters:
minDistance
- the minimum distance from the camera to the target, in meters- Throws:
IllegalArgumentException
- if minDistance is negative- Since:
- 100.1.0
-
getMinCameraDistance
public double getMinCameraDistance()Gets the minimum distance from the camera to the target, in meters.Must be greater than 0. Animations and interactions are bounded by this limit.
The default value is 0.
- Returns:
- the minimum distance between the camera and the target, in meters
- Since:
- 100.1.0
-
setMaxCameraDistance
public void setMaxCameraDistance(double maxDistance) Sets the maximum distance from the camera to the target, in meters.There is no limit on the maximum distance. Animations and interactions are bounded by this limit.
The default value is Double.MAX_VALUE meters.
- Parameters:
maxDistance
- the minimum distance from the camera to the target, in meters- Throws:
IllegalArgumentException
- if maxDistance is negative- Since:
- 100.1.0
-
getMaxCameraDistance
public double getMaxCameraDistance()Gets the maximum distance from the camera to the target, in meters.There is no limit on the maximum distance. Animations and interactions are bounded by this limit.
The default value is Double.MAX_VALUE meters.
- Returns:
- the maximum distance between the camera and the target, in meters
- Since:
- 100.1.0
-
setMinCameraHeadingOffset
public void setMinCameraHeadingOffset(double minHeadingOffset) Sets the minimum camera heading offset relative to the target'sGeoElement
, in degrees.Any angle, positive or negative, will be wrapped to a clockwise angle between 0 and 360. The value must be less than
getMaxCameraHeadingOffset()
. Animations and interactions are bounded by this limit.The default value is -180.
- Parameters:
minHeadingOffset
- the minimum camera heading offset, in degrees- Since:
- 100.1.0
-
getMinCameraHeadingOffset
public double getMinCameraHeadingOffset()Gets the minimum camera heading offset relative to the target'sGeoElement
, in degrees.Any angle, positive or negative, will be wrapped to a clockwise angle between 0 and 360. The value must be less than
getMaxCameraHeadingOffset()
. Animations and interactions are bounded by this limit.The default value is -180.
- Returns:
- the minimum camera heading offset, in degrees
- Since:
- 100.1.0
-
setMaxCameraHeadingOffset
public void setMaxCameraHeadingOffset(double maxHeadingOffset) Sets the maximum camera heading offset relative to the target'sGeoElement
, in degrees.Any angle, positive or negative, will be wrapped to a clockwise angle between 0 and 360. The value must be greater than
getMinCameraHeadingOffset()
. Animations and interactions are bounded by this limit.The default value is 180.
- Parameters:
maxHeadingOffset
- the maximum camera heading offset, in degrees- Since:
- 100.1.0
-
getMaxCameraHeadingOffset
public double getMaxCameraHeadingOffset()Gets the maximum camera heading offset relative to the target'sGeoElement
, in degrees.Any angle, positive or negative, will be wrapped to a clockwise angle between 0 and 360. Animations and interactions are bounded by this limit.
The default value is 180.
- Returns:
- the maximum camera heading offset, in degrees
- Since:
- 100.1.0
-
setMinCameraPitchOffset
public void setMinCameraPitchOffset(double minPitchOffset) Sets the minimum camera pitch offset relative to the target'sGeoElement
, in degrees.The angle must be between -90 and
getMaxCameraPitchOffset()
. Animations and interactions are bounded by this limit.- Parameters:
minPitchOffset
- the minimum camera pitch offset, in degrees- Since:
- 100.1.0
-
getMinCameraPitchOffset
public double getMinCameraPitchOffset()Gets the minimum camera pitch offset relative to the target'sGeoElement
, in degrees.The angle must be between -90 and
getMaxCameraPitchOffset()
. Animations and interactions are bounded by this limit.The default value is -90.
- Returns:
- the minimum camera pitch offset, in degrees
- Since:
- 100.1.0
-
setMaxCameraPitchOffset
public void setMaxCameraPitchOffset(double maxPitchOffset) Sets the maximum camera pitch offset relative to the target'sGeoElement
, in degrees.Animations and interactions are bounded by this limit.
The default value is 90.
- Parameters:
maxPitchOffset
- the maximum camera pitch offset, in degrees- Since:
- 100.1.0
-
getMaxCameraPitchOffset
public double getMaxCameraPitchOffset()Gets the maximum camera pitch offset relative to the target'sGeoElement
, in degrees.The angle must be between
getMinCameraPitchOffset()
and 90. Animations and interactions are bounded by this limit.- Returns:
- the maximum camera pitch offset, in degrees
- Since:
- 100.1.0
-
setCameraDistanceInteractive
public void setCameraDistanceInteractive(boolean distanceInteractive) Sets whether a zoom interaction can affect the camera distance.If set to true, the user can interactively change the distance between the camera and the target object.
The default value is true.
- Parameters:
distanceInteractive
- true to let a zoom interaction affect the camera distance, otherwise false- Since:
- 100.1.0
-
isCameraDistanceInteractive
public boolean isCameraDistanceInteractive()Gets whether a zoom interaction can affect the camera distance.If true, the user can interactively change the distance between the camera and the target object.
The default value is true.
- Returns:
- true if a zoom interaction affect the camera distance, otherwise false
- Since:
- 100.1.0
-
setCameraHeadingOffsetInteractive
public void setCameraHeadingOffsetInteractive(boolean headingOffsetInteractive) Sets whether a horizontal pan interaction can affect the camera heading offset.If true, the user can interactively change the relative heading between the camera and the target object.
The default value is true.
- Parameters:
headingOffsetInteractive
- true to let a horizontal pan interaction affect the camera heading offset, otherwise false- Since:
- 100.1.0
-
isCameraHeadingOffsetInteractive
public boolean isCameraHeadingOffsetInteractive()Gets whether a horizontal pan interaction can affect the camera heading offset.If true, the user can interactively change the relative heading between the camera and the target object.
The default value is true.
- Returns:
- true if a horizontal pan interaction affect the camera heading offset, otherwise false
- Since:
- 100.1.0
-
setCameraPitchOffsetInteractive
public void setCameraPitchOffsetInteractive(boolean pitchOffsetInteractive) Sets whether a vertical pan interaction can affect the camera pitch offset.If true, the user can interactively change the relative pitch between the camera and the target object.
The default value is true.
- Parameters:
pitchOffsetInteractive
- true to let a vertical pan interaction affect the camera pitch offset, otherwise false- Since:
- 100.1.0
-
isCameraPitchOffsetInteractive
public boolean isCameraPitchOffsetInteractive()Gets whether a vertical pan interaction can affect the camera pitch offset.If true, the user can interactively change the relative pitch between the camera and the target object.
The default value is true.
- Returns:
- true if a vertical pan interaction affect the camera pitch offset, otherwise false
- Since:
- 100.1.0
-
setAutoHeadingEnabled
public void setAutoHeadingEnabled(boolean autoHeadingEnabled) Sets the camera auto-heading offset update property.If set to true, the camera will maintain its heading offset when the target's heading changes. Otherwise, the camera position is not affected by the target's heading.
The default value is true.
If you have applied a renderer to the target
GeoElement
, you can use the renderer'ssetHeadingExpression
to control its heading.- Parameters:
autoHeadingEnabled
- determines if CameraHeadingOffset is updated with target's heading- Since:
- 100.1.0
- See Also:
-
isAutoHeadingEnabled
public boolean isAutoHeadingEnabled()Gets the camera auto-heading offset update property.If true, the camera will maintain its heading offset when the target's heading changes. Otherwise, the camera position is not affected by the target's heading.
The default value is true.
If you have applied a renderer to the target
GeoElement
, you can use the renderer'ssetHeadingExpression
to control its heading.- Returns:
- determines if CameraHeadingOffset is updated with target's heading
- Since:
- 100.1.0
- See Also:
-
setAutoPitchEnabled
public void setAutoPitchEnabled(boolean autoPitchEnabled) Sets the camera pitch update property. If set to true the camera pitch offset is updated with the target's pitch.If true, the camera will maintain its pitch offset when the target's pitch changes. Otherwise, the camera position is not affected by the target's pitch.
The default value is true.
If you have applied a renderer to the target
GeoElement
, you can use the renderer'ssetPitchExpression
to control its pitch.- Parameters:
autoPitchEnabled
- determines if CameraPitchOffset is updated with target's pitch- Since:
- 100.1.0
- See Also:
-
isAutoPitchEnabled
public boolean isAutoPitchEnabled()Gets the camera pitch update property.If true, the camera will maintain its pitch offset when the target's pitch changes. Otherwise, the camera position is not affected by the target's pitch.
The default value is true.
If you have applied a renderer to the target
GeoElement
, you can use the renderer'ssetPitchExpression
to control its pitch.- Returns:
- determines if CameraPitchOffset is updated with target's pitch
- Since:
- 100.1.0
- See Also:
-
setAutoRollEnabled
public void setAutoRollEnabled(boolean autoRollEnabled) Sets the camera roll update property. If set to true the camera roll offset is updated with the target's roll.If true, the camera will maintain its roll offset when the target's roll changes. Otherwise, the camera position is not affected by the target's roll.
The default value is true.
If you have applied a renderer to the target
GeoElement
, you can use the renderer'ssetRollExpression
to control its roll.- Parameters:
autoRollEnabled
- determines if CameraRollOffset is updated with target's roll- Since:
- 100.1.0
- See Also:
-
isAutoRollEnabled
public boolean isAutoRollEnabled()Gets the camera roll update property. True if the camera roll offset is updated with the target's roll, false otherwise.If true, the camera will maintain its roll offset when the target's roll changes. Otherwise, the camera position is not affected by the target's roll.
The default value is true.
If you have applied a renderer to the target
GeoElement
, you can use the renderer'ssetRollExpression
to control its roll.- Returns:
- determines if CameraRollOffset is updated with target's roll
- Since:
- 100.1.0
- See Also:
-
setTargetOffsetX
public void setTargetOffsetX(double targetOffsetX) Sets the offset of the target focus point relative to thegetTargetGeoElement()
along its X axis in the symbol coordinate system.By default, the camera focuses on the center point of the
OrbitGeoElementCameraController.getTargetGeoElement()
geometry.- Parameters:
targetOffsetX
- target offset along x-axis, in meters- Since:
- 100.1.0
- See Also:
-
getTargetOffsetX
public double getTargetOffsetX()Gets the offset of the target focus point relative to thegetTargetGeoElement()
along its X axis in the symbol coordinate system.By default, the camera focuses on the center point of the
OrbitGeoElementCameraController.getTargetGeoElement()
geometry.The default value is 0.
- Returns:
- the target offset along x-axis, in meters
- Since:
- 100.1.0
- See Also:
-
setTargetOffsetY
public void setTargetOffsetY(double targetOffsetY) Sets the offset of the target focus point relative to thegetTargetGeoElement()
along its Y axis in the symbol coordinate system.By default, the camera focuses on the center point of the
OrbitGeoElementCameraController.getTargetGeoElement()
geometry.The default value is 0.
- Parameters:
targetOffsetY
- target offset along y-axis, in meters- Since:
- 100.1.0
- See Also:
-
getTargetOffsetY
public double getTargetOffsetY()Gets the offset of the target focus point relative to thegetTargetGeoElement()
along its Y axis in the symbol coordinate system.By default, the camera focuses on the center point of the
OrbitGeoElementCameraController.getTargetGeoElement()
geometry.The default value is 0.
- Returns:
- the target offset along y-axis, in meters
- Since:
- 100.1.0
- See Also:
-
setTargetOffsetZ
public void setTargetOffsetZ(double targetOffsetZ) Sets the offset of the target focus point relative to thegetTargetGeoElement()
along its Z axis in the symbol coordinate system.By default, the camera focuses on the center point of the
OrbitGeoElementCameraController.getTargetGeoElement()
geometry.- Parameters:
targetOffsetZ
- target offset along z-axis, in meters- Since:
- 100.1.0
-
getTargetOffsetZ
public double getTargetOffsetZ()Gets the offset of the target focus point relative to thegetTargetGeoElement()
along its Z axis in the symbol coordinate system.By default, the camera focuses on the center point of the
OrbitGeoElementCameraController.getTargetGeoElement()
geometry.The default value is 0.
- Returns:
- the target offset along z-axis, in meters
- Since:
- 100.1.0
-
setTargetVerticalScreenFactor
public void setTargetVerticalScreenFactor(float verticalFactor) Sets the target screen vertical factor of the orbit camera controller.Controls the vertical position of the target on the screen. Allowed values are 0 (bottom of screen) to 1 (top).
- Parameters:
verticalFactor
- the vertical position of the target on the screen- Throws:
IllegalArgumentException
- if verticalFactor is less than 0 or greater than 1- Since:
- 100.1.0
-
getTargetVerticalScreenFactor
public float getTargetVerticalScreenFactor()Gets the target screen vertical factor of the orbit camera controller.Controls the vertical position of the target on the screen. Allowed values are 0 (bottom of screen) to 1 (top).
The default value is 0.5 (centered vertically).
- Returns:
- the vertical position of the target on the screen
- Since:
- 100.1.0
-
addCameraDistanceChangedListener
public void addCameraDistanceChangedListener(CameraDistanceChangedListener<OrbitGeoElementCameraController> listener) Adds a listener for when distance between camera and target has changed.- Parameters:
listener
- the listener- Throws:
IllegalArgumentException
- if the listener is null- Since:
- 100.1.0
-
removeCameraDistanceChangedListener
public boolean removeCameraDistanceChangedListener(CameraDistanceChangedListener<OrbitGeoElementCameraController> listener) Removes a camera distance changed listener.- Parameters:
listener
- the listener- Returns:
- true if successful, otherwise false
- Since:
- 100.1.0
-
addCameraHeadingOffsetChangedListener
public void addCameraHeadingOffsetChangedListener(CameraHeadingOffsetChangedListener<OrbitGeoElementCameraController> listener) Adds a listener for when camera heading offset has changed.- Parameters:
listener
- the listener- Throws:
IllegalArgumentException
- if the listener is null- Since:
- 100.1.0
-
removeCameraHeadingOffsetChangedListener
public boolean removeCameraHeadingOffsetChangedListener(CameraHeadingOffsetChangedListener<OrbitGeoElementCameraController> listener) Removes a camera heading offset changed listener.- Parameters:
listener
- the listener- Returns:
- true if successful, otherwise false
- Since:
- 100.1.0
-
addCameraPitchOffsetChangedListener
public void addCameraPitchOffsetChangedListener(CameraPitchOffsetChangedListener<OrbitGeoElementCameraController> listener) Adds a listener for when camera pitch offset has changed.- Parameters:
listener
- the listener- Throws:
IllegalArgumentException
- if the listener is null- Since:
- 100.1.0
-
removeCameraPitchOffsetChangedListener
public boolean removeCameraPitchOffsetChangedListener(CameraPitchOffsetChangedListener<OrbitGeoElementCameraController> listener) Removes a camera pitch offset changed listener.- Parameters:
listener
- the listener- Returns:
- true if successful, otherwise false
- Since:
- 100.1.0
-