Class OrbitGeoElementCameraController
- java.lang.Object
-
- com.esri.arcgisruntime.mapping.view.CameraController
-
- com.esri.arcgisruntime.mapping.view.OrbitGeoElementCameraController
-
public final class OrbitGeoElementCameraController extends CameraController
Represents a camera controller that restricts the scene view's camera to a (possibly moving)GeoElement
.Interactions on the scene view will pivot the camera around the target so that the camera is always looking at the target. The camera will move with a relative position to a target. When active, setting the viewpoint on the scene view will be disabled.
- Since:
- 100.1.0
- See Also:
SceneView.setCameraController(CameraController)
-
-
Constructor Summary
Constructors Constructor Description OrbitGeoElementCameraController(GeoElement targetGeoElement, double cameraDistance)
Creates an orbit geo-element camera controller given a target geo-element, and camera's distance from target.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
addCameraDistanceChangedListener(CameraDistanceChangedListener<OrbitGeoElementCameraController> listener)
Adds a listener for when distance between camera and target has changed.void
addCameraHeadingOffsetChangedListener(CameraHeadingOffsetChangedListener<OrbitGeoElementCameraController> listener)
Adds a listener for when camera heading offset has changed.void
addCameraPitchOffsetChangedListener(CameraPitchOffsetChangedListener<OrbitGeoElementCameraController> listener)
Adds a listener for when camera pitch offset has changed.double
getCameraDistance()
Gets the distance between the camera and the target.double
getCameraHeadingOffset()
Gets the camera heading offset.double
getCameraPitchOffset()
Gets the camera pitch offset.double
getMaxCameraDistance()
Gets the maximum distance from the camera to the target.double
getMaxCameraHeadingOffset()
Gets the maximum camera heading offset.double
getMaxCameraPitchOffset()
Gets the maximum camera pitch offset.double
getMinCameraDistance()
Gets the minimum distance from the camera to the target.double
getMinCameraHeadingOffset()
Gets the minimum camera heading offset.double
getMinCameraPitchOffset()
Gets the minimum camera pitch offset.GeoElement
getTargetGeoElement()
Gets the target geo-element for the camera to follow and look at.double
getTargetOffsetX()
The X offset of the target focus point relative to the target object in the x-axis in the symbol coordinate system.double
getTargetOffsetY()
The Y Offset of the target focus point relative to the target object in the Y axis in the symbol coordinate system.double
getTargetOffsetZ()
The Z Offset of the target focus point relative the target object in the z-axis in the symbol coordinate system.float
getTargetVerticalScreenFactor()
Gets the vertical position of the target on the screen.boolean
isAutoHeadingEnabled()
Determines if CameraHeadingOffset is updated with target's heading.boolean
isAutoPitchEnabled()
Determines if CameraPitchOffset is updated with target's pitch.boolean
isAutoRollEnabled()
Determines if CameraRollOffset is updated with target's roll.boolean
isCameraDistanceInteractive()
Gets whether a zoom interaction can affect the camera distance.boolean
isCameraHeadingOffsetInteractive()
Gets whether a horizontal pan interaction can affect the camera heading offset.boolean
isCameraPitchOffsetInteractive()
Gets whether a vertical pan interaction can affect the camera pitch offset.ListenableFuture<Boolean>
moveCameraAsync(double deltaDistance, double deltaHeadingOffset, double deltaPitchOffset, float duration)
Moves the camera to a new offset position with the specified duration.boolean
removeCameraDistanceChangedListener(CameraDistanceChangedListener<OrbitGeoElementCameraController> listener)
Removes a camera distance changed listener.boolean
removeCameraHeadingOffsetChangedListener(CameraHeadingOffsetChangedListener<OrbitGeoElementCameraController> listener)
Removes a camera heading offset changed listener.boolean
removeCameraPitchOffsetChangedListener(CameraPitchOffsetChangedListener<OrbitGeoElementCameraController> listener)
Removes a camera pitch offset changed listener.void
setAutoHeadingEnabled(boolean autoHeadingEnabled)
Determines if CameraHeadingOffset is updated with target's heading.void
setAutoPitchEnabled(boolean autoPitchEnabled)
Determines if CameraPitchOffset is updated with target's pitch.void
setAutoRollEnabled(boolean autoRollEnabled)
Determines if CameraRollOffset is updated with target's roll.void
setCameraDistance(double distance)
Sets the distance between the camera and the target.void
setCameraDistanceInteractive(boolean distanceInteractive)
Sets whether a zoom interaction can affect the camera distance.void
setCameraHeadingOffset(double headingOffset)
Sets the clockwise angle in the target symbol's horizontal plane starting directly behind the symbol.void
setCameraHeadingOffsetInteractive(boolean headingOffsetInteractive)
Sets whether a horizontal pan interaction can affect the camera heading offset.void
setCameraPitchOffset(double pitchOffset)
Sets anti-clockwise angle from the positive z-axis of the target's symbol to the symbol's horizontal plane.void
setCameraPitchOffsetInteractive(boolean pitchOffsetInteractive)
Sets whether a vertical pan interaction can affect the camera pitch offset.void
setMaxCameraDistance(double maxDistance)
Sets the maximum distance from the camera to the target.void
setMaxCameraHeadingOffset(double maxHeadingOffset)
Sets the maximum camera heading offset.void
setMaxCameraPitchOffset(double maxPitchOffset)
Sets the maximum camera pitch offset.void
setMinCameraDistance(double minDistance)
Sets the minimum distance from the camera to the target.void
setMinCameraHeadingOffset(double minHeadingOffset)
Sets the minimum camera heading offset.void
setMinCameraPitchOffset(double minPitchOffset)
Sets the minimum camera pitch offset.ListenableFuture<Boolean>
setTargetOffsetsAsync(double x, double y, double z, float duration)
Moves the camera to focus on target's location offset by specified values.void
setTargetOffsetX(double targetOffsetX)
The X offset of the target focus point relative to the target object in the x-axis in the symbol coordinate system.void
setTargetOffsetY(double targetOffsetY)
The Y Offset of the target focus point relative to the target object in the Y axis in the symbol coordinate system.void
setTargetOffsetZ(double targetOffsetZ)
Sets the target offset along z-axis.void
setTargetVerticalScreenFactor(float verticalFactor)
Sets the vertical position of the target on the screen.
-
-
-
Constructor Detail
-
OrbitGeoElementCameraController
public OrbitGeoElementCameraController(GeoElement targetGeoElement, double cameraDistance)
Creates an orbit geo-element camera controller given a target geo-element, and camera's distance from target.When the target moves, the camera will move with the target to maintain its relative position. To update the target's heading, pitch, and roll, use a Renderer and GeoElement's attributes.
- Parameters:
targetGeoElement
- target geo-element for the camera to follow and look atcameraDistance
- distance between the camera and the target, in meters- Throws:
IllegalArgumentException
- if targetGeoElement is nullIllegalArgumentException
- if cameraDistance is zero or less- Since:
- 100.1.0
-
-
Method Detail
-
getTargetGeoElement
public GeoElement getTargetGeoElement()
Gets the target geo-element for the camera to follow and look at.When the target moves, the camera will move with the target to maintain its relative position. To update the target's heading, pitch, and roll, use a Renderer and the GeoElement's attributes.
The target geo element can represent either point graphic (
Graphic
) or a point featureFeature
. The target determines the focal point of the camera managed by the orbit camera controller- Returns:
- the target geo-element for the camera to follow and look at
- Since:
- 100.1.0
-
moveCameraAsync
public ListenableFuture<Boolean> moveCameraAsync(double deltaDistance, double deltaHeadingOffset, double deltaPitchOffset, float duration)
Moves the camera to a new offset position with the specified duration.- Parameters:
deltaDistance
- the change in distance to apply in the animation, in metersdeltaHeadingOffset
- the change in heading to apply in the animation, in degreesdeltaPitchOffset
- the change in pitch to apply in the animation, in degreesduration
- the duration of the animation, in seconds- Returns:
- a ListenableFuture. Add a listener to this to know when the viewpoint has finished animating. The result of the future indicates if the operation completed successfully or not
- Since:
- 100.1.0
-
setTargetOffsetsAsync
public ListenableFuture<Boolean> setTargetOffsetsAsync(double x, double y, double z, float duration)
Moves the camera to focus on target's location offset by specified values.By default the camera focuses on the center of geo-element's geometry. The offsets move the focal point to a new position relative to that center.
- Parameters:
x
- offset along x-axis, in metersy
- offset along y-axis, in metersz
- offset along z-axis, in metersduration
- the duration of the animation, in seconds- Returns:
- a ListenableFuture. Add a listener to this to know when the viewpoint has finished animating. The result of the future indicates if the operation completed successfully or not
- Since:
- 100.1.0
-
setCameraDistance
public void setCameraDistance(double distance)
Sets the distance between the camera and the target. The camera position is derived from this distance plus the camera offsets.- Parameters:
distance
- distance between the camera and the target, in meters- Throws:
IllegalArgumentException
- if distance is zero or less- Since:
- 100.1.0
-
getCameraDistance
public double getCameraDistance()
Gets the distance between the camera and the target.- Returns:
- the distance between the camera and the target, in meters
- Since:
- 100.1.0
-
setCameraHeadingOffset
public void setCameraHeadingOffset(double headingOffset)
Sets the clockwise angle in the target symbol's horizontal plane starting directly behind the symbol. The default value is 0 degrees.If the headingOffset is not between minCameraHeadingOffset and maxCameraHeadingOffset, it will be normalized as follows:
- if hedingOffset < minCameraHeadingOffset, then 360 will be added to headingOffset until the new value is above minCameraHeadingOffset. If the new value is less than maxCameraHeadingOffset, it will be used. Otherwise, the new value will be set to minCameraHeadingOffset.
- if headingOffset > maxCameraHeadingOffset, then 360 will be subtracted from headingOffset until the new value is below maxCameraHeadingOffset. If the new value is greater than minCameraHeadingOffset, it will be used. Otherwise, the new value will be set to maxCameraHeadingOffset.
- Parameters:
headingOffset
- camera heading offset, in degrees- Since:
- 100.1.0
-
getCameraHeadingOffset
public double getCameraHeadingOffset()
Gets the camera heading offset. The default value is 0 degrees.The return value can be different than what was set. See
setCameraHeadingOffset(double)
for details.- Returns:
- the camera heading offset, in degrees
- Since:
- 100.1.0
-
setCameraPitchOffset
public void setCameraPitchOffset(double pitchOffset)
Sets anti-clockwise angle from the positive z-axis of the target's symbol to the symbol's horizontal plane. The default value is 45 degrees.The value will be clamped to minCameraPitchOffset and maxCameraPitchOffset.
- Parameters:
pitchOffset
- camera pitch offset, in degrees- Since:
- 100.1.0
-
getCameraPitchOffset
public double getCameraPitchOffset()
Gets the camera pitch offset. The default value is 45 degrees.The value is clamped to minCameraPitchOffset and maxCameraPitchOffset.
- Returns:
- the camera pitch offset, in degrees
- Since:
- 100.1.0
-
setMinCameraDistance
public void setMinCameraDistance(double minDistance)
Sets the minimum distance from the camera to the target.Must be greater than 0. Defaults to 0. Animations and interactions are bounded by this limit.
- Parameters:
minDistance
- the minimum distance from the camera to the target, in meters- Throws:
IllegalArgumentException
- if minDistance is negative- Since:
- 100.1.0
-
getMinCameraDistance
public double getMinCameraDistance()
Gets the minimum distance from the camera to the target.Must be greater than 0. Defaults to 0. Animations and interactions are bounded by this limit.
- Returns:
- the minimum distance between the camera and the target, in meters
- Since:
- 100.1.0
-
setMaxCameraDistance
public void setMaxCameraDistance(double maxDistance)
Sets the maximum distance from the camera to the target.Animations and interactions are bounded by this distance. The default value is Double.MAX_VALUE meters.
- Parameters:
maxDistance
- the minimum distance from the camera to the target, in meters- Throws:
IllegalArgumentException
- if maxDistance is negative- Since:
- 100.1.0
-
getMaxCameraDistance
public double getMaxCameraDistance()
Gets the maximum distance from the camera to the target.Animations and interactions are bounded by this distance. The default value is Double.MAX_VALUE meters.
- Returns:
- the maximum distance between the camera and the target, in meters
- Since:
- 100.1.0
-
setMinCameraHeadingOffset
public void setMinCameraHeadingOffset(double minHeadingOffset)
Sets the minimum camera heading offset. Interactions and animations are limited by this. The default value is -180 degrees.- Parameters:
minHeadingOffset
- the minimum camera heading offset, in degrees- Since:
- 100.1.0
-
getMinCameraHeadingOffset
public double getMinCameraHeadingOffset()
Gets the minimum camera heading offset. Interactions and animations are limited by this. The default value is -180 degrees.- Returns:
- the minimum camera heading offset, in degrees
- Since:
- 100.1.0
-
setMaxCameraHeadingOffset
public void setMaxCameraHeadingOffset(double maxHeadingOffset)
Sets the maximum camera heading offset. Interactions and animations are limited by this. The default value is 180 degrees.- Parameters:
maxHeadingOffset
- the maximum camera heading offset, in degrees- Since:
- 100.1.0
-
getMaxCameraHeadingOffset
public double getMaxCameraHeadingOffset()
Gets the maximum camera heading offset. Interactions and animations are limited by this. The default value is 180 degrees.- Returns:
- the maximum camera heading offset, in degrees
- Since:
- 100.1.0
-
setMinCameraPitchOffset
public void setMinCameraPitchOffset(double minPitchOffset)
Sets the minimum camera pitch offset. Interactions and animations are limited by this. The default value is 0 degrees.- Parameters:
minPitchOffset
- the minimum camera pitch offset, in degrees- Since:
- 100.1.0
-
getMinCameraPitchOffset
public double getMinCameraPitchOffset()
Gets the minimum camera pitch offset. Interactions and animations are limited by this. The default value is 0 degrees.- Returns:
- the minimum camera pitch offset, in degrees
- Since:
- 100.1.0
-
setMaxCameraPitchOffset
public void setMaxCameraPitchOffset(double maxPitchOffset)
Sets the maximum camera pitch offset. Interactions and animations are limited by this. The default value is 180 degrees.- Parameters:
maxPitchOffset
- the maximum camera pitch offset, in degrees- Since:
- 100.1.0
-
getMaxCameraPitchOffset
public double getMaxCameraPitchOffset()
Gets the maximum camera pitch offset. Interactions and animations are limited by this. The default value is 180 degrees.- Returns:
- the maximum camera pitch offset, in degrees
- Since:
- 100.1.0
-
setCameraDistanceInteractive
public void setCameraDistanceInteractive(boolean distanceInteractive)
Sets whether a zoom interaction can affect the camera distance. The default value is true.- Parameters:
distanceInteractive
- true to let a zoom interaction affect the camera distance, otherwise false- Since:
- 100.1.0
-
isCameraDistanceInteractive
public boolean isCameraDistanceInteractive()
Gets whether a zoom interaction can affect the camera distance. The default value is true.When enabled, the user can interactively change the distance between the camera and the target object.
- Returns:
- true if a zoom interaction affect the camera distance, otherwise false
- Since:
- 100.1.0
-
setCameraHeadingOffsetInteractive
public void setCameraHeadingOffsetInteractive(boolean headingOffsetInteractive)
Sets whether a horizontal pan interaction can affect the camera heading offset. The default value is true.- Parameters:
headingOffsetInteractive
- true to let a horizontal pan interaction affect the camera heading offset, otherwise false- Since:
- 100.1.0
-
isCameraHeadingOffsetInteractive
public boolean isCameraHeadingOffsetInteractive()
Gets whether a horizontal pan interaction can affect the camera heading offset. The default value is true.When interactive heading is enabled, the user is able to manually change the relative heading between the target focal point and the camera.
- Returns:
- true if a horizontal pan interaction affect the camera heading offset, otherwise false
- Since:
- 100.1.0
-
setCameraPitchOffsetInteractive
public void setCameraPitchOffsetInteractive(boolean pitchOffsetInteractive)
Sets whether a vertical pan interaction can affect the camera pitch offset. The default value is true.- Parameters:
pitchOffsetInteractive
- true to let a vertical pan interaction affect the camera pitch offset, otherwise false- Since:
- 100.1.0
-
isCameraPitchOffsetInteractive
public boolean isCameraPitchOffsetInteractive()
Gets whether a vertical pan interaction can affect the camera pitch offset. The default value is true.When interactive pitch is enabled the user is able to manually change the relative pitch between the target focal point and the camera.
- Returns:
- true if a vertical pan interaction affect the camera pitch offset, otherwise false
- Since:
- 100.1.0
-
setAutoHeadingEnabled
public void setAutoHeadingEnabled(boolean autoHeadingEnabled)
Determines if CameraHeadingOffset is updated with target's heading.If true, the camera will maintain its heading offset when the target's heading changes. Defaults to true. The graphic's heading can be controlled using an expression in the renderer class.
- Parameters:
autoHeadingEnabled
- determines if CameraHeadingOffset is updated with target's heading- Since:
- 100.1.0
- See Also:
Renderer.SceneProperties.getHeadingExpression()
-
isAutoHeadingEnabled
public boolean isAutoHeadingEnabled()
Determines if CameraHeadingOffset is updated with target's heading.If true, the camera will maintain its heading offset when the target's heading changes. Defaults to true. The graphic's heading can be controlled using an expression in the renderer class.
- Returns:
- determines if CameraHeadingOffset is updated with target's heading
- Since:
- 100.1.0
- See Also:
Renderer.SceneProperties.getHeadingExpression()
-
setAutoPitchEnabled
public void setAutoPitchEnabled(boolean autoPitchEnabled)
Determines if CameraPitchOffset is updated with target's pitch.If true, the camera will maintain its pitch offset when the target's pitch changes. Defaults to true. The graphic's pitch can be controlled using an expression in the renderer class.
- Parameters:
autoPitchEnabled
- determines if CameraPitchOffset is updated with target's pitch- Since:
- 100.1.0
- See Also:
Renderer.SceneProperties.getPitchExpression()
-
isAutoPitchEnabled
public boolean isAutoPitchEnabled()
Determines if CameraPitchOffset is updated with target's pitch.If true, the camera will maintain its pitch offset when the target's pitch changes. Defaults to true. The graphic's pitch can be controlled using an expression in the renderer class.
- Returns:
- determines if CameraPitchOffset is updated with target's pitch
- Since:
- 100.1.0
- See Also:
Renderer.SceneProperties.getPitchExpression()
-
setAutoRollEnabled
public void setAutoRollEnabled(boolean autoRollEnabled)
Determines if CameraRollOffset is updated with target's roll.If true, the camera will maintain its roll offset when the target's roll changes. Defaults to true. The graphic's roll can be controlled using an expression in the renderer class.
- Parameters:
autoRollEnabled
- determines if CameraRollOffset is updated with target's roll- Since:
- 100.1.0
- See Also:
Renderer.SceneProperties.getRollExpression()
-
isAutoRollEnabled
public boolean isAutoRollEnabled()
Determines if CameraRollOffset is updated with target's roll.If true, the camera will maintain its roll offset when the target's roll changes. Defaults to true. The graphic's roll can be controlled using an expression in the renderer class.
- Returns:
- determines if CameraRollOffset is updated with target's roll
- Since:
- 100.1.0
- See Also:
Renderer.SceneProperties.getRollExpression()
-
setTargetOffsetX
public void setTargetOffsetX(double targetOffsetX)
The X offset of the target focus point relative to the target object in the x-axis in the symbol coordinate system. The default value is 0.Setting the offsets for the target allows the user to move the focal point from the graphic's geometry to any point on the symbol.
- Parameters:
targetOffsetX
- target offset along x-axis, in meters- Since:
- 100.1.0
- See Also:
getTargetOffsetX()
-
getTargetOffsetX
public double getTargetOffsetX()
The X offset of the target focus point relative to the target object in the x-axis in the symbol coordinate system. The default value is 0.Setting the offsets for the target allows the user to move the focal point from the graphic's geometry to any point on the symbol.
- Returns:
- the target offset along x-axis, in meters
- Since:
- 100.1.0
- See Also:
setTargetOffsetX(double)
-
setTargetOffsetY
public void setTargetOffsetY(double targetOffsetY)
The Y Offset of the target focus point relative to the target object in the Y axis in the symbol coordinate system. The default value is 0.Setting the offsets for the target focus point relative to the target object in the y-axis in the symbol coordinate system.
- Parameters:
targetOffsetY
- target offset along y-axis, in meters- Since:
- 100.1.0
- See Also:
getTargetOffsetY()
-
getTargetOffsetY
public double getTargetOffsetY()
The Y Offset of the target focus point relative to the target object in the Y axis in the symbol coordinate system. The default value is 0.Setting the offsets for the target focus point relative to the target object in the y-axis in the symbol coordinate system.
- Returns:
- the target offset along y-axis, in meters
- Since:
- 100.1.0
- See Also:
setTargetOffsetY(double)
-
setTargetOffsetZ
public void setTargetOffsetZ(double targetOffsetZ)
Sets the target offset along z-axis. The default value is 0.- Parameters:
targetOffsetZ
- target offset along z-axis, in meters- Since:
- 100.1.0
-
getTargetOffsetZ
public double getTargetOffsetZ()
The Z Offset of the target focus point relative the target object in the z-axis in the symbol coordinate system.Setting the offsets for the target allows the user to move the focal point from the graphic's geometry to any point on the symbol.
- Returns:
- the target offset along z-axis, in meters
- Since:
- 100.1.0
-
setTargetVerticalScreenFactor
public void setTargetVerticalScreenFactor(float verticalFactor)
Sets the vertical position of the target on the screen. Allowed values are 0 (bottom of screen) to 1 (top). Defaults to 0.5 (centered vertically).- Parameters:
verticalFactor
- the vertical position of the target on the screen- Throws:
IllegalArgumentException
- if verticalFactor is less than 0 or greater than 1- Since:
- 100.1.0
-
getTargetVerticalScreenFactor
public float getTargetVerticalScreenFactor()
Gets the vertical position of the target on the screen. Allowed values are 0 (bottom of screen) to 1 (top). Defaults to 0.5 (centered vertically).- Returns:
- the vertical position of the target on the screen
- Since:
- 100.1.0
-
addCameraDistanceChangedListener
public void addCameraDistanceChangedListener(CameraDistanceChangedListener<OrbitGeoElementCameraController> listener)
Adds a listener for when distance between camera and target has changed.- Parameters:
listener
- the listener- Throws:
IllegalArgumentException
- if the listener is null- Since:
- 100.1.0
-
removeCameraDistanceChangedListener
public boolean removeCameraDistanceChangedListener(CameraDistanceChangedListener<OrbitGeoElementCameraController> listener)
Removes a camera distance changed listener.- Parameters:
listener
- the listener- Returns:
- true if successful, otherwise false
- Since:
- 100.1.0
-
addCameraHeadingOffsetChangedListener
public void addCameraHeadingOffsetChangedListener(CameraHeadingOffsetChangedListener<OrbitGeoElementCameraController> listener)
Adds a listener for when camera heading offset has changed.- Parameters:
listener
- the listener- Throws:
IllegalArgumentException
- if the listener is null- Since:
- 100.1.0
-
removeCameraHeadingOffsetChangedListener
public boolean removeCameraHeadingOffsetChangedListener(CameraHeadingOffsetChangedListener<OrbitGeoElementCameraController> listener)
Removes a camera heading offset changed listener.- Parameters:
listener
- the listener- Returns:
- true if successful, otherwise false
- Since:
- 100.1.0
-
addCameraPitchOffsetChangedListener
public void addCameraPitchOffsetChangedListener(CameraPitchOffsetChangedListener<OrbitGeoElementCameraController> listener)
Adds a listener for when camera pitch offset has changed.- Parameters:
listener
- the listener- Throws:
IllegalArgumentException
- if the listener is null- Since:
- 100.1.0
-
removeCameraPitchOffsetChangedListener
public boolean removeCameraPitchOffsetChangedListener(CameraPitchOffsetChangedListener<OrbitGeoElementCameraController> listener)
Removes a camera pitch offset changed listener.- Parameters:
listener
- the listener- Returns:
- true if successful, otherwise false
- Since:
- 100.1.0
-
-