BlendRenderer

A blend renderer can apply a color ramp to a hillshade to emphasize areas of high or low elevation of raster data in a RasterLayer. The blend renderer extends HillshadeRenderer with options to provide minimum and maximum stretch values, gamma adjustments, elevation raster, and color ramp. It provides a look similar to the original raster, but with some terrain shading, giving it a textured look and making changes in elevation more visible.

Since

200.1.0

See also

Constructors

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constructor(elevationRaster: Raster?, outputMinValues: Iterable<Double>, outputMaxValues: Iterable<Double>, sourceMinValues: Iterable<Double>, sourceMaxValues: Iterable<Double>, noDataValues: Iterable<Double>, gammas: Iterable<Double>, colorRamp: ColorRamp?, altitude: Double, azimuth: Double, slopeType: SlopeType, zFactor: Double = 1.0, pixelSizeFactor: Double = 1.0, pixelSizePower: Double = 1.0, outputBitDepth: Int = 8)

Creates a blend renderer.

Properties

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The color ramp for creating the blend renderer.

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The elevation raster, Raster.

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Gamma adjustments.

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NoData values.

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Output maximum stretch values.

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Output minimum stretch values.

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Maximum source stretch values.

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Minimum source stretch values.

Inherited properties

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The altitude angle in degree.

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The azimuth angle in degree.

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The output bit depth.

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The pixel size factor.

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The pixel size power.

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The slope type.

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The Z factor.