Blend Renderer
A blend renderer can apply a color ramp to a hillshade to emphasize areas of high or low elevation of raster data in a RasterLayer. The blend renderer extends HillshadeRenderer with options to provide minimum and maximum stretch values, gamma adjustments, elevation raster, and color ramp. It provides a look similar to the original raster, but with some terrain shading, giving it a textured look and making changes in elevation more visible.
Since
200.1.0
See also
Constructors
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constructor(elevationRaster: Raster?, outputMinValues: Iterable<Double>, outputMaxValues: Iterable<Double>, sourceMinValues: Iterable<Double>, sourceMaxValues: Iterable<Double>, noDataValues: Iterable<Double>, gammas: Iterable<Double>, colorRamp: ColorRamp?, altitude: Double, azimuth: Double, slopeType: SlopeType, zFactor: Double = 1.0, pixelSizeFactor: Double = 1.0, pixelSizePower: Double = 1.0, outputBitDepth: Int = 8)
Creates a blend renderer.
Properties
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The elevation raster, Raster.
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NoData values.
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Output maximum stretch values.
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Output minimum stretch values.
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Maximum source stretch values.
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Minimum source stretch values.