Model Scene Symbol
Used to display point or multipoint geoelements in a scene using a 3D model. By default, the symbol will be positioned using the centroid of the model object. Note that this may not be the same as the center of its bounding extent. Model scene symbols cannot be used with a static graphics rendering mode (GraphicsRenderingMode.Static).
The supported model file types are:
3D Max (.3ds)
Collada (.dae)
Filmbox (.fbx)
GL Transmission Format (.gltf, .glb)
Wavefront (.obj)
Depending on the model's default orientation, you may have to change the heading, pitch, and roll of the symbol to display the model in the desired orientation.
Since
200.1.0
See also
Properties
The size unit of the model scene symbol. The default value is SymbolSizeUnits.Meters.
Inherited properties
The anchor position of the simple marker scene symbol. The anchor position of the simple marker scene symbol SceneSymbolAnchorPosition.
The load status.
Functions
Clones the ModelSceneSymbol.
Inherited functions
Cancels loading metadata for the Loadable object.
Creates a swatch of the symbol. This method will scale the symbol up or down in order to fit it in to the desired width and height of the swatch.
Creates a swatch of the symbol.