Visualizing points with 3D symbols

3D models can be used to symbolize points in a SceneView. For example, a dataset of tree locations can be visualized as realistic trees. Street furniture in a city, like benches or bus stops, can use realistic 3D models. Have a look at the Visualize features with realistic WebStyleSymbols sample to see such visualizations.

street-lamp

A 3D model can be loaded in the ArcGIS Maps SDK for JavaScript as a symbol from a web style (a style published from ArcGIS Pro to ArcGIS Online or Enterprise) or as a glTF model. The section Working with web styles shows you how to add web styles to your application and how to customize the symbols. Esri provides a set of 3D models as web style symbols that you can use in your application right away. Here is the full list of these models with code snippets to add them to your app. If the 3D symbol that you are looking for is not in this list, there are several ways to use your own 3D model as a symbol:

Working with web styles

3D Symbols provided by Esri as web styles

You can add realistic and schematic 3D symbols to your scene using the WebStyleSymbol class. This class provides access to hundreds of symbols immediately available within the API. Simply reference the styleName and name of the symbol to create the desired visualization.

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var symbol = {
  type: "web-style",  // autocasts as new WebStyleSymbol()
  styleName: "EsriRealisticTransportationStyle",
  name: "Audi_A6"
};

layer.renderer = {
  type: "simple",  // autocasts as new SimpleRenderer()
  symbol: symbol
};

See the Esri Web Style Symbols guide page for a full list of valid styleNames and their symbol names.

Changing WebStyleSymbol size and color

WebStyleSymbol doesn't have typical symbol properties such as size and color. It can be thought of as a wrapper used to create a PointSymbol3D object with either an ObjectSymbol3DLayer or an IconSymbol3DLayer. To modify any symbol properties, you have to convert the WebStyleSymbol into a regular symbol first using WebStyleSymbol.fetchSymbol().

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var symbol = {
  type: "web-style",  // autocasts as new WebStyleSymbol()
  styleName: "EsriRealisticTransportationStyle",
  name: "Ambulance"
};

symbol.fetchSymbol()
  .then(function(ambulanceSymbol){
    var objectSymbolLayer = ambulanceSymbol.symbolLayers.getItemAt(0);
    objectSymbolLayer.material = { color: "red" };
    objectSymbolLayer.height *= 2;
    objectSymbolLayer.width *= 2;
    objectSymbolLayer.depth *= 2;

    var renderer = layer.renderer.clone();
    renderer.symbol = ambulanceSymbol;
    layer.renderer = renderer;
  });

The Visualize features with realistic WebStyleSymbols sample demonstrates this workflow.

WebStyleSymbols do not need to be converted to PointSymbol3D instances when visual variables are used. The Visualize features with realistic 3D symbols demonstrates how you can apply visual variables to renderers referencing WebStyleSymbols to scale the sizes of realistic symbols based on real-world measurements.

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// scales the size of each symbol based on a real-world measurement

var renderer = {
  type: "simple",  // autocasts as new SimpleRenderer()
  symbol: {
    type: "web-style",  // autocasts as new WebStyleSymbol()
    styleName: "EsriRealisticTreesStyle",
    name: "Other"
  },
  label: "generic tree",
  visualVariables: [{
    type: "size",
    axis: "height",
    field: "Height",
    valueUnit: "feet"
  }, {
    type: "size",
    axis: "width-and-depth",
    field: "canopy_diameter",
    valueUnit: "feet"
  }]
};

Publish a custom 3D model as a web style symbol

Starting with ArcGIS Pro 2.1 you can publish 3D models as web style symbols to ArcGIS Online and ArcGIS Enterprise 10.6. You can read the ArcGIS Pro documentation to see how to share a web style. Read this blog post to see how to publish web styles with 3D symbols.

Once your web style is published, you can load any of its symbols in your application using the WebStyleSymbol class:

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var symbol = {
  type: "web-style",  // autocasts as new WebStyleSymbol()
  styleName: "My3DSymbolsStyle",
  name: "MySymbolName"
};

layer.renderer = {
  type: "simple",  // autocasts as new SimpleRenderer()
  symbol: symbol
};

The pattern is the same as for the 3D web style symbols provided by Esri. For more information see the Working with web styles section.

Use a custom 3D model in glTF format

glTF is a JSON based, open standard for 3D models that is supported by many 3D modelling applications. A comprehensive list of software supporting glTF can be found in the official GitHub repository. In addition, there are websites where you can download ready-made glTF models, some of them free of charge.

Starting with version ArcGIS Maps SDK for JavaScript 4.11, there are two options to use glTF models in your application:

  • As a resource for symbolization using ObjectSymbol3DLayer
  • Importing into a Mesh geometry instance

Using ObjectSymbol3DLayer

3D models in glTF format can be referenced as a source for the href property of the ObjectSymbol3DLayer.resource. Use this when you want to use a model as a symbol for points (for example trees, benches, airplanes etc.)

In the ArcGIS Maps SDK for JavaScript you can use them by hosting the 3D glTF model on your server and pointing the href property of the ObjectSymbol3DLayer.resource to the URL of the style. The URL can point to either a glTF file (.gltf) referencing external binary resources (.bin file and textures) or a single binary file (.glb).

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const simpleRenderer = {
  type: "simple", // autocasts as new UniqueValueRenderer()
  symbol: new PointSymbol3D({
    symbolLayers: [
      new ObjectSymbol3DLayer({
        resource: {
          // the dependencies referenced in the gltf file will be requested as well
          href: "../3d-assets/model.gltf"
        },
        height: 3,
        material: {
          color: "red"
        }
      })
    ]
  })
};

Using Mesh geometry

Another way of loading a glTF model is to import it as a Mesh geometry using the createFromGLTF() method. Use this approach when the model represents a 3D geometry, for example a building or a geological model. You should specify the geographic location of the model on import. After import, the Mesh geometry can be used in a Graphic and added to a GraphicsLayer or view.graphics. You can use the methods offset(), rotate() and scale() to further modify the positioning of the model.

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// geographic location where the origin of the model will be placed
const location = new Point({
  x: 8.540446,
  y: 47.377887,
  z: 50
});

Mesh.createFromGLTF(location, "../3d-model.gltf")
  .then(function(geometry) {
    // increase it a factor of 3
    geometry.scale(3, {origin: location});
    // rotate it by 90 degrees around the z axis
    geometry.rotate(0, 0, -90);

    // add it to a graphic
    const graphic = new Graphic({
      geometry,
      symbol: {
        type: "mesh-3d", // autocasts as new MeshSymbol3D()
        symbolLayers: [{
          type: "fill", // autocasts as new FillSymbol3DLayer()
          material: {
            color: [255, 255, 255, 1],
            colorMixMode: "tint"
          }
        }]
      }
    });

    view.graphics.add(graphic);
  })
  .catch(console.error);

glTF support in ArcGIS Maps SDK for JavaScript

  • Only glTF version 2.0 is supported.
  • The glTF file must contain a single scene.
  • The scene can contain an arbitrary number of nodes, meshes and primitives of type TRIANGLE, TRIANGLE_STRIP or TRIANGLE_FAN. POINTS and LINES are not supported.
  • Only materials of type Metallic-Roughness are supported.
  • Multiple levels of detail are supported via the MSFT lod extension.
  • Animations, skinning and camera definitions are not supported.

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