Class BlendRenderer
A blend renderer can apply a color ramp to a hillshade to emphasize areas of high or low elevation of raster data in a RasterLayer.
Namespace: Esri.ArcGISRuntime.Rasters
Assembly: Esri.ArcGISRuntime.dll
Syntax
public sealed class BlendRenderer : HillshadeRenderer
Remarks
The blend renderer extends HillshadeRenderer with options to provide minimum and maximum stretch values, gamma adjustments, elevation raster, and color ramp. It provides a look similar to the original raster, but with some terrain shading, giving it a textured look and making changes in elevation more visible.
Constructors
Name | Description |
---|---|
BlendRenderer(Raster, IEnumerable<Double>, IEnumerable<Double>, IEnumerable<Double>, IEnumerable<Double>, IEnumerable<Double>, IEnumerable<Double>, ColorRamp, Double, Double, Double, SlopeType, Double, Double, Int32) | Initializes a new instance of the BlendRenderer class. |
Properties
Name | Description |
---|---|
ColorRamp | Gets the color ramp for creating the blend renderer. |
ElevationRaster | Gets the elevation raster. |
Gammas | Gets the gamma values. |
NoDataValues | Gets the no-data values. |
OutputMaxValues | Gets the maximum output stretch values. |
OutputMinValues | Gets the minimum output stretch values. |
SourceMaxValues | Gets the maximum source stretch values. |
SourceMinValues | Gets the minimum source stretch values. |
See Also
Applies to
Target | Versions |
---|---|
.NET Standard 2.0 | 100.3 - 200.6 |
.NET | 100.13 - 200.6 |
.NET Windows | 100.13 - 200.6 |
.NET Android | 200.0 - 200.6 |
.NET iOS | 200.0 - 200.6 |
.NET Framework | 100.0 - 200.6 |
Xamarin.Android | 100.0 - 100.15 |
Xamarin.iOS | 100.0 - 100.15 |
UWP | 100.0 - 200.6 |