SceneView

class SceneView(context: Context, attrs: AttributeSet?) : GeoView

A scene view object. The scene view is how a scene is displayed on a screen. The scene view will be updated when the scene changes.

Constructors

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constructor(context: Context)
constructor(context: Context, attrs: AttributeSet?)

Properties

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The color of the scene view's ambient light.

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A collection of analysis overlays that render the results of 3D visual analysis on the scene view. Dynamic 3D analyses, such as com.arcgismaps.analysis.LineOfSight and com.arcgismaps.analysis.Viewshed, generate visual results that are rendered on the scene view. To display the results, add the com.arcgismaps.analysis.Analysis to a collection of AnalysisOverlay.analyses and then add the AnalysisOverlay to the collection of SceneView.analysisOverlays.

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The effect applied to the scene's atmosphere. The default value is AtmosphereEffect.HorizonOnly.

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The camera controller manages the position, orientation, and movement of the camera for a SceneView. The controller handles user-interaction with the SceneView and updates the Camera. You can assign a CameraController with a specific navigation mode that is free roaming, following a moving target, fixed on a stationary target, or that supports AR transformation matrices. For more information, see CameraController.

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The horizontal field of view of the scene view in degrees.

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The ratio indicates how much the vertical field of view is distorted.

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A collection of overlays for displaying images in the scene view. An image overlay collection cannot belong to more that one SceneView.

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Indicates whether manual rendering is enabled or not.

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open override val onDoubleTap: SharedFlow<DoubleTapEvent>

A SharedFlow which emits DoubleTapEvent when the user double taps on the screen.

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open override val onDown: SharedFlow<DownEvent>

A SharedFlow which emits a DownEvent when the user first presses on the screen.

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open override val onLongPress: SharedFlow<LongPressEvent>

A SharedFlow which emits LongPressEvent when a user holds a pointer on the screen.

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open override val onPan: SharedFlow<PanChangeEvent>

A SharedFlow which emits PanChangeEvent when a user drags a pointer or pointers across the screen.

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open override val onRotate: SharedFlow<RotationChangeEvent>

A SharedFlow which emits RotationChangeEvent when a user performs a rotation gesture on the GeoView.

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open override val onScale: SharedFlow<ScaleChangeEvent>

A SharedFlow which emits ScaleChangeEvent when a user performs a pinch gesture on the GeoView.

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open override val onSingleTapConfirmed: SharedFlow<SingleTapConfirmedEvent>

A SharedFlow which emits SingleTapConfirmedEvents when the user taps once on the screen.

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open override val onTwoPointerTap: SharedFlow<TwoPointerTapEvent>

A SharedFlow which emits TwoPointerTapEvent when a user taps two pointers on the screen.

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open override val onUp: SharedFlow<UpEvent>

A SharedFlow which emits an UpEvent when the user removes all their pointers from the screen.

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The scene that the SceneView is displaying. If you assign a Scene to a SceneView, the scene, its Surface, Basemap, and collection of operational layers automatically start to load. When loading completes, the layers and basemap are rendered over the Surface in the scene view.

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The visual effect of outer space in the scene view. The modes are black with stars or transparent. The default value is SpaceEffect.Stars.

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The type of ambient sunlight and shadows in the scene view.

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The position of the sun in the scene view based on a specific date and time.

Inherited properties

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val attributionText: StateFlow<String>

The attribution text for the data that is currently displayed in the GeoView.

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The Callout for this geo view. A Callout displays an Android View that contains text and/or other content. A geo view has only one Callout.

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val drawStatus: StateFlow<DrawStatus>

The GeoView's current draw status.

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A collection containing the GraphicsOverlays.

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True if attribution bar is visible in the GeoView, false otherwise.

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val isInteracting: StateFlow<Boolean>

Indicates whether the user is currently interacting with the GeoView.

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Is the GeoView currently navigating.

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True if the GeoView currently has wraparound turned on, false otherwise.

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The view label properties. The view label properties are an overall control for whether labels will be created and displayed for layers added to the view. Individual layers can also control whether labels should be displayed for their features. Labels need to be enabled both in the view and in the layer. By default the labeling for a view is enabled. The view label properties also control global aspects of the label appearance e.g. animation effects.

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Sets a callback to be invoked when the layer view state changes for the view.

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val navigationChanged: SharedFlow<Boolean>

A SharedFlow which emits a boolean to indicate that the navigation status of a GeoView has changed.

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Called when the attribution bar's position or size changes due to expanding, collapsing, or inset changes.

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The selection properties that is applied to the GeoView. This property allows configuration of new selection highlighting functionality such as selection promotion and switchable selection halo.

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The SpatialReference is used to relate map coordinates to locations in the real world. This property is available when the view's map or scene has been loaded.

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val timeExtent: StateFlow<TimeExtent?>

The current TimeExtent of the GeoView. The Time Extent of the GeoView defines how time-enabled data is displayed. Participating layers filter their data to only show data within the time extent set on the GeoView (see TimeAware for details). The range of the time extent includes the start and end values (a feature at 10/24/2016 would be included in a time extent defined as 10/24/2016 - 11/14/2016). Time filtering is not enabled until a non-null time extent is set on the GeoView. When the time extent is null on the GeoView, no time filtering is applied and all content is rendered.

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val viewpointChanged: SharedFlow<Unit>

A SharedFlow which notifies when the viewpoint of the view has changed.

Functions

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Retrieves the camera that displays the current viewpoint.

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Converts a location in map coordinates to a point in screen coordinates relative to the upper-left corner of the scene view.

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open override fun onCreate(owner: LifecycleOwner)
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open override fun onDestroy(owner: LifecycleOwner)
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open override fun onPause(owner: LifecycleOwner)
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open override fun onResume(owner: LifecycleOwner)
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Draws the scene based on a user-defined pulse.

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fun screenToBaseSurface(screenCoordinate: ScreenCoordinate): Point?

Converts a screen coordinate (in pixels) to a point on the base surface of the scene within the scene view's spatial reference.

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suspend fun screenToLocation(screenCoordinate: ScreenCoordinate): Result<Point>

Asynchronously converts a screen coordinate relative to the upper-left corner of the scene view to a location in map coordinates.

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Sets the field of view on the scene view in degrees

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fun setFieldOfViewAndDistortionRatio(angle: Double, distortionRatio: Double)

Sets the field of view on the scene view in degrees and determines how much the vertical field of view is distorted.

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fun setFieldOfViewFromLensIntrinsics(xFocalLength: Float, yFocalLength: Float, xPrincipal: Float, yPrincipal: Float, xImageSize: Float, yImageSize: Float, deviceOrientation: DeviceOrientation)

Matches the field of view of the scene view to the field of view of a camera lens using the lens characteristics. All parameter values must be greater than 0.

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Updates the display to the viewpoint specified by the given camera.

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Animates the display to the viewpoint specified by the given camera.

suspend fun setViewpointCameraAnimated(camera: Camera, duration: Float): Result<Boolean>

Animates the display to the viewpoint specified by the given camera using the specified duration to arrive.

Inherited functions

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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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open override fun addTouchables(p0: ArrayList<View>)
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open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)
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open override fun bringChildToFront(p0: View)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open override fun childDrawableStateChanged(p0: View)
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open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
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open fun clearAnimation()
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open override fun clearChildFocus(p0: View)
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open override fun clearFocus()
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open fun computeScroll()
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open override fun dispatchDisplayHint(p0: Int)
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open override fun dispatchDragEvent(p0: DragEvent): Boolean
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open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
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open override fun dispatchFinishTemporaryDetach()
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open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
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open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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open override fun dispatchPointerCaptureChanged(p0: Boolean)
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open override fun dispatchSetActivated(p0: Boolean)
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open override fun dispatchSetSelected(p0: Boolean)
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open override fun dispatchStartTemporaryDetach()
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open override fun dispatchSystemUiVisibilityChanged(p0: Int)
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open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open override fun dispatchWindowFocusChanged(p0: Boolean)
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open override fun dispatchWindowVisibilityChanged(p0: Int)
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open fun endViewTransition(p0: View)
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Exports the current view to the provided buffer.

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open override fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open override fun focusableViewAvailable(p0: View)
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open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getChildAt(p0: Int): View
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open fun getChildCount(): Int
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open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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Retrieve the current viewpoint for this GeoView.

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open fun getDisplay(): Display
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedChild(): View
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open fun getFocusedRect(p0: Rect)
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open fun getHandler(): Handler
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open fun getHitRect(p0: Rect)
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open fun getId(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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Retrieve the layer's view state.

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open fun getLayoutMode(): Int
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open override fun getOverlay(): ViewGroupOverlay
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open override fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open override fun hasTransientState(): Boolean
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suspend fun identifyGraphicsOverlay(graphicsOverlay: GraphicsOverlay, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<IdentifyGraphicsOverlayResult>
suspend fun identifyGraphicsOverlay(graphicsOverlay: GraphicsOverlay, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<IdentifyGraphicsOverlayResult>

Initiate an Identify operation on the specified graphicsOverlay.

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suspend fun identifyGraphicsOverlays(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<List<IdentifyGraphicsOverlayResult>>
suspend fun identifyGraphicsOverlays(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<List<IdentifyGraphicsOverlayResult>>

Initiate an Identify operation on all graphics overlays.

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suspend fun identifyLayer(layer: Layer, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<IdentifyLayerResult>
suspend fun identifyLayer(layer: Layer, screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<IdentifyLayerResult>

Initiate an Identify operation on the specified layer.

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suspend fun identifyLayers(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean): Result<List<IdentifyLayerResult>>
suspend fun identifyLayers(screenCoordinate: ScreenCoordinate, tolerance: Double, returnPopupsOnly: Boolean, maximumResults: Int): Result<List<IdentifyLayerResult>>

Initiate an Identify operation on all layers in the view.

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open fun indexOfChild(p0: View): Int
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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override fun invalidateChild(p0: View, p1: Rect)
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open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open override fun jumpDrawablesToCurrentState()
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override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p0: Int, p1: Int)
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open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open override fun onDescendantInvalidated(p0: View, p1: View)
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open fun onDrawForeground(p0: Canvas)
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open fun onHoverChanged(p0: Boolean)
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): Boolean
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open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
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open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle?): Boolean
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open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
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open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
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open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open fun onStart(owner: LifecycleOwner)
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open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
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open fun onStop(owner: LifecycleOwner)
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open override fun onStopNestedScroll(p0: View)
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open fun onViewAdded(p0: View)
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open fun onViewRemoved(p0: View)
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open fun performClick(): Boolean
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun recomputeViewAttributes(p0: View)
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open fun removeAllViews()
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open override fun removeView(p0: View)
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open fun removeViewAt(p0: Int)
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open fun removeViewInLayout(p0: View)
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open fun removeViews(p0: Int, p1: Int)
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open fun removeViewsInLayout(p0: Int, p1: Int)
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open override fun requestChildFocus(p0: View, p1: View)
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open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
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open override fun requestFocus(p0: Int, p1: Rect): Boolean
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open fun requestLayout()
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open override fun requestTransparentRegion(p0: View)
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fun <T : View> requireViewById(p0: Int): T & Any
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open fun resetPivot()
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open override fun restoreDefaultFocus(): Boolean
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open fun setActivated(p0: Boolean)
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open fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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suspend fun setBookmark(bookmark: Bookmark): Result<Boolean>

Sets the GeoView's viewpoint with the bookmark's value. Applies the viewpoint of the bookmark to the GeoView.

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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setClickable(p0: Boolean)
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open fun setClipBounds(p0: Rect)
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open fun setClipChildren(p0: Boolean)
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open fun setElevation(p0: Float)
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open fun setEnabled(p0: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
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open fun setForeground(p0: Drawable)
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open override fun setForegroundGravity(p0: Int)
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open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setHovered(p0: Boolean)
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open fun setId(p0: Int)
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open fun setIsCredential(p0: Boolean)
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLabelFor(p0: Int)
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open fun setLayerPaint(p0: Paint?)
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open fun setLayerType(p0: Int, p1: Paint?)
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open fun setLayoutDirection(p0: Int)
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open fun setLayoutMode(p0: Int)
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fun setLeft(p0: Int)
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPressed(p0: Boolean)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSelected(p0: Boolean)
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
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open fun setTextAlignment(p0: Int)
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open fun setTextDirection(p0: Int)
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fun setTimeExtent(timeExtent: TimeExtent?)

Sets the TimeExtent? value of the timeExtent StateFlow property.

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fun setTop(p0: Int)
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open fun setTranslationX(p0: Float)
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open fun setTranslationY(p0: Float)
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open fun setTranslationZ(p0: Float)
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fun setViewpoint(viewpoint: Viewpoint)

Change the GeoView to the new viewpoint. The viewpoint is updated instantaneously.

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suspend fun setViewpointAnimated(viewpoint: Viewpoint): Result<Boolean>

Change the GeoView to the new viewpoint with animation. This function uses the standard animation duration.

suspend fun setViewpointAnimated(viewpoint: Viewpoint, durationSeconds: Float): Result<Boolean>

Change the GeoView to the new viewpoint with animation, taking the given number of seconds to complete the navigation.

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open fun setVisibility(p0: Int)
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open fun setWillNotDraw(p0: Boolean)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZ(p0: Float)
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open fun showContextMenu(p0: Float, p1: Float): Boolean
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open override fun showContextMenuForChild(p0: View): Boolean
open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): Boolean
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open fun stopNestedScroll()
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open fun suppressLayout(p0: Boolean)
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open override fun toString(): String
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open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
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open override fun updateViewLayout(p0: View, p1: ViewGroup.LayoutParams)
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open fun willNotDraw(): Boolean