Mobile map (search and route)

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Display maps and use locators to enable search and routing offline using a Mobile Map Package.

Image of mobile map search and route

Use case

Mobile map packages make it easy to transmit and store the necessary components for an offline map experience including: transportation networks (for routing/navigation), locators (address search, forward and reverse geocoding), and maps.

A field worker might download a mobile map package to support their operations while working offline.

How to use the sample

A list of maps from a mobile map package will be displayed. If the map contains transportation networks, the list item will have a navigation icon. Tap on a map in the list to open it. If a locator task is available, tap on the map to reverse geocode the location's address. If transportation networks are available, a route will be calculated between geocode locations.

How it works

  1. Create a MobileMapPackage using MobileMapPackage.OpenAsync(path).
  2. Get a list of maps using the Maps property.
  3. If the package has a locator, access it using the LocatorTask property.
  4. To see if a map contains transportation networks, check each map's TransportationNetworks property.

Relevant API

  • GeocodeResult
  • MobileMapPackage
  • ReverseGeocodeParameters
  • Route
  • RouteParameters
  • RouteResult
  • RouteTask
  • TransportationNetworkDataset

Offline data

This sample uses the San Francisco mobile map package.

Tags

disconnected, field mobility, geocode, network, network analysis, offline, routing, search, transportation

Sample Code

MobileMapSearchAndRoute.xaml.csMobileMapSearchAndRoute.xaml.csMobileMapSearchAndRoute.xaml
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// Copyright 2022 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.

using ArcGIS.Samples.Managers;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.Tasks.Geocoding;
using Esri.ArcGISRuntime.Tasks.NetworkAnalysis;
using Esri.ArcGISRuntime.UI;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;

namespace ArcGIS.Samples.MobileMapSearchAndRoute
{
    [ArcGIS.Samples.Shared.Attributes.Sample(
        name: "Mobile map (search and route)",
        category: "Map",
        description: "Display maps and use locators to enable search and routing offline using a Mobile Map Package.",
        instructions: "A list of maps from a mobile map package will be displayed. If the map contains transportation networks, the list item will have a navigation icon. Tap on a map in the list to open it. If a locator task is available, tap on the map to reverse geocode the location's address. If transportation networks are available, a route will be calculated between geocode locations.",
        tags: new[] { "disconnected", "field mobility", "geocode", "network", "network analysis", "offline", "routing", "search", "transportation" })]
    [ArcGIS.Samples.Shared.Attributes.OfflineData("260eb6535c824209964cf281766ebe43")]
    public partial class MobileMapSearchAndRoute : ContentPage
    {
        // Hold references to map resources for easy access.
        public ObservableCollection<Map> Maps { get; } = new ObservableCollection<Map>();

        private LocatorTask _packageLocator;
        private TransportationNetworkDataset _networkDataset;

        // Overlays for use in visualizing routes.
        private GraphicsOverlay _routeOverlay;
        private GraphicsOverlay _waypointOverlay;

        private Symbol _pointGraphic = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle.Cross, System.Drawing.Color.Blue, 15);

        // Track the start and end point for route calculation.
        private MapPoint _startPoint;
        private MapPoint _endPoint;

        public MobileMapSearchAndRoute()
        {
            InitializeComponent();
            _ = Initialize();
        }

        private async Task Initialize()
        {
            // Get the path to the package on disk.
            string filePath = DataManager.GetDataFolder("260eb6535c824209964cf281766ebe43", "SanFrancisco.mmpk");

            // Open the map package.
            MobileMapPackage package = await OpenMobileMapPackage(filePath);

            // Populate the list of maps.
            foreach (Map map in package.Maps)
            {
                await map.LoadAsync();
                Maps.Add(map);
            }

            // Show the first map by default.
            MyMapView.Map = Maps.First();

            // Populate the map list in the UI.
            MapListView.ItemsSource = Maps;

            // Get the locator task from the package.
            _packageLocator = package.LocatorTask;

            // Create and add an overlay for showing a route.
            _routeOverlay = new GraphicsOverlay();
            _routeOverlay.Renderer = new SimpleRenderer
            {
                Symbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3)
            };
            MyMapView.GraphicsOverlays.Add(_routeOverlay);

            // Create and add an overlay for showing waypoints/stops.
            _waypointOverlay = new GraphicsOverlay();
            MyMapView.GraphicsOverlays.Add(_waypointOverlay);

            // Enable tap-to-reverse geocode and tap-to-route.
            MyMapView.GeoViewTapped += MapView_Tapped;
        }

        private async Task<MobileMapPackage> OpenMobileMapPackage(string path)
        {
            // Open the map package.
            MobileMapPackage package = await MobileMapPackage.OpenAsync(path);

            // Load the package.
            await package.LoadAsync();

            // Return the opened package.
            return package;
        }

        private async void MapView_Tapped(object sender, Esri.ArcGISRuntime.Maui.GeoViewInputEventArgs e)
        {
            // Handle routing.
            try
            {
                await ProcessRouteRequest(e.Location);
            }
            catch (Exception exception)
            {
                Console.WriteLine(exception);
                await Application.Current.MainPage.DisplayAlert("Error", "Couldn't geocode or route.", "OK");
            }
        }

        private async Task ShowGeocodeResult(MapPoint tappedPoint)
        {
            // Reverse geocode to get an address.
            IReadOnlyList<GeocodeResult> results = await _packageLocator.ReverseGeocodeAsync(tappedPoint);

            // Process the address into usable strings.
            string address = results.First().Label;

            // Show the address in a callout.
            MyMapView.ShowCalloutAt(tappedPoint, new CalloutDefinition(address));
        }

        private async Task ProcessRouteRequest(MapPoint tappedPoint)
        {
            // Clear any existing overlays.
            _routeOverlay.Graphics.Clear();
            MyMapView.DismissCallout();

            // Return if there is no network available for routing.
            if (_networkDataset == null)
            {
                await ShowGeocodeResult(tappedPoint);
                return;
            }

            // Set the start point if it hasn't been set.
            if (_startPoint == null)
            {
                _startPoint = tappedPoint;

                await ShowGeocodeResult(tappedPoint);

                // Show the start point.
                _waypointOverlay.Graphics.Add(new Graphic(_startPoint, _pointGraphic));

                return;
            }

            if (_endPoint == null)
            {
                await ShowGeocodeResult(tappedPoint);

                // Show the end point.
                _endPoint = tappedPoint;
                _waypointOverlay.Graphics.Add(new Graphic(_endPoint, _pointGraphic));

                // Create the route task from the local network dataset.
                RouteTask routingTask = await RouteTask.CreateAsync(_networkDataset);

                // Configure route parameters for the route between the two tapped points.
                RouteParameters routingParameters = await routingTask.CreateDefaultParametersAsync();
                List<Stop> stops = new List<Stop> { new Stop(_startPoint), new Stop(_endPoint) };
                routingParameters.SetStops(stops);

                // Get the first route result.
                RouteResult result = await routingTask.SolveRouteAsync(routingParameters);
                Route firstRoute = result.Routes.First();

                // Show the route on the map. Note that symbology for the graphics overlay is defined in Initialize().
                Polyline routeLine = firstRoute.RouteGeometry;
                _routeOverlay.Graphics.Add(new Graphic(routeLine));

                return;
            }

            // Reset graphics and route.
            _routeOverlay.Graphics.Clear();
            _waypointOverlay.Graphics.Clear();
            _startPoint = null;
            _endPoint = null;
        }

        private async void Map_Selected(object sender, EventArgs e)
        {
            // Clear existing overlays.
            MyMapView.DismissCallout();
            _waypointOverlay.Graphics.Clear();
            _routeOverlay.Graphics.Clear();

            try
            {
                ListView sendingList = (ListView)sender;
                // Get the selected map.
                Map selectedMap = sendingList.SelectedItem as Map;

                // Show the map in the view.
                MyMapView.Map = selectedMap;

                // Get the transportation network if there is one. Will be set to null otherwise.
                _networkDataset = selectedMap.TransportationNetworks.FirstOrDefault();
            }
            catch (Exception exception)
            {
                Debug.WriteLine(exception);
                await Application.Current.MainPage.DisplayAlert("Error", e.ToString(), "OK");
            }
        }
    }
}

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